When a thin part is placed on top of a part with a texture on top, the texture can render through the thin part.
This happens when you zoom out and/or find some special camera angle. The zoom level and angle required is related to the size of the part underneath (something something texture origin something camera z-plane?).
Gross.rbxl (15.5 KB)
I am using a GTX 1070.
This is an old bug, this issue seems related and lots of discussion about similar layering issues has already occurred. This issue has more impact because an opaque texture on an opaque part is rendering on top of other parts, which is absurd and makes seriously using textures in your game painful and not feasible.
This is currently impacting me because I am building a map for my game and I’ve decided to use textures for my grass parts since the grass material looks utterly dreadful. In my game characters can fly, so this camera position will certainly occur during normal play. My only option is to make the affected parts unattractively thicker so this is less likely to happen. I think I’m more likely to just stop using Textures since they seem effectively useless due to this issue.
Hoping custom materials come soon.