This guide is for the Roblox group named The Robloxian Army TRA.
This guide describes the basics of Outpost Frostbyte.
If you find any issues with this guide or need any help, feel free to contact a High Rank ( Colonel+ ) in TRA or message me or @Partixel on these forums.
1. Table of Contents
1. Table of Contents
2. About
3. Classes
a. Assault
b. Medic
c. Juggernaut
d. Tracker
e. Sapper
4. Raidsystem
a. Payload
b. Core
c. Outpost
d. Escort
5. Modes
a. Easy
b. Normal
c. Hard
6. Help
7. Other Documents
2. About
- Outpost Frostbyte is a class-based gun base with an innovative raid system that features unique
class-specific weapons and powerups that give you a tactical advantage.
- 8 TRA vs 12 Raiders
- 10 TRA v 15 Raiders
- No glitching.
- No exploiting.
- No frog jumping.
- No spawn killing.
- No entering enemy spawns.
Admins reserve the right to remove flaming/disruptive members based on behaviour, as well as suspicion of cheating and rule-breaking.
The base has static numbers and respects a 2:3 ratio for players. Currently, we only allow;
Whilst playing this game you comply with our rules;
3. Classes
-
Classes are a way for us to allow different types of playstyles whilst introducing benefits and disadvantages, that extend further than just different weapons, in order to preserve balance.
This is a basic overview of the playstyle for every class; for specific details on every class, powerup and weapon please refer to the in-game main menu.
a. Assault
-
Assault Teams are tasked to inflict serious damage towards their opponents on the battlefield. They are versatile and therefore a popular choice.
Assaults excel in extended fights and have the highest DPS out of any class.
b. Medic
-
Medics are capable of turning the tide in prolonged fights by providing strong sustainability. They are most effective when grouped with their team.
Medics have increased movement speed, yet lower health and thus more vulnerable to incoming fire. They’re strong on the backline but vulnerable on the front.
c. Juggernaut
-
Juggernaut Units are durable forces that crush whatever is in their path. This brute force allows your team siege key locations.
Juggernauts are ideal frontline units. They have increased health, a bigger hitbox and additional kinetic and explosive resistances.
d. Tracker
-
Trackers are recon units used to scout ahead and eliminate single targets. They focus key-targets and often hunt alone.
Trackers have decreased health and increased movement speed. These units focus on dealing with reinforcements and key targets.
e. Sapper
-
Sappers are technical masterminds with access to strong utility tools. They provide their team tactical advantages.
Their explosives help to deal with groups of people. They excel in building fortifications on the objective when stationary.
4. Raidsystem
-
Our raid system is a hybrid system made out of 3 different systems, split up into 4 stages. These stages give the raiders extra server time when completed successfully, as well as change the spawn location of both raiders and defenders.
Every stage has to be executed sequentially. (first a, then b, then c…)
Every stage has 1:1 rollback, on every difficulty mode.
a. Payload
On the first stage, raiders are to push an explosive device (named K4-REN) towards a communication tower in order to breach an entry path to the next location.
Halfway the path, the spawns will automatically update for both teams to make it easier for Raiders to finish the first stage.
b. Core
The Core powers the Outpost’s control room. Raiders are required to boot this up, in order to start overriding the vault controls.
The Core is located underground. To get to the core, you need to find the bunker entrance first.
Inside the bunker you’ll find the generator room. This generator powerups the Freezer door, the door that leads up to the core. By shooting it, it’ll open up. The generator will repair itself and close the freezer door after a short time period.
If your team already has control over the Control room, you’re able to reinforce faster through the service gate, a small door that can only be opened from the inside.
Standing in the vicinity of the Core will make your team instantly capture the Core. It’ll slowly accumulate progress on its own until the other team captures it.
https://streamable.com/ogcnr
Both teams can also ‘hack’ an objective by taking a seat and completing puzzles. Completing a puzzle successfully will temporarily boost the capture speed of the objective.
c. Outpost
The Outpost works the same as the Core, however, key differences are that the Outpost takes longer to capture, the corridors are narrow and the path to the outpost doesn’t have much cover. Be careful.
d. Escort
Once the Outpost has been captured, the control room is functional and the vault will be opened.
Inside the vault, raiders will find a flash drive with the Crypto virus.
The raiders will try to steal and escort it back to the depot where they first started the raid.
The carrier is unable to shoot or use powerups; however, he can drop the virus at any moment to retaliate.
TRA need to stop the carrier and touch the flashdrive in order to return it to its original location. If TRA fail, they lose the defense.
5. Modes
-
We offer 3 modes at our base. We offer these modes to allow any raider squad to raid us and have decent experience, and to prevent a team from being stomped by the other.
-
Payload
has 4 passive speed. -
Core
has 4 passive speed. -
Outpost
has 4 passive speed. -
The bridge
to Outpost is available in order to speed up raider reinforcements to the Outpost. -
Payload
has 3 passive speed. -
Core
has 3 passive speed. -
Outpost
has 3 passive speed. -
The bridge
to Outpost is available in order to speed up raider reinforcements to the Outpost. -
Payload
has 2 passive speed. -
Core
has 2 passive speed. -
Outpost
has 2 passive speed. -
The bridge
to Outpost is NOT available: reinforcements to Outpost will take a bit longer.
Every mode has minor differences.
a. Easy
-
Easy mode is usually given to newer clans and superclans with normals raiding. It can also be given when the TRA defense team is stacked.
b. Normal
-
Normal is given to most clans, unless the defense leader believes the teams aren't balanced enough.
c. Hard
-
Hard mode is given to clans that win often, are super stacked or generally known to be monkeys.
6. Help
Contact a TRA High Rank, Partixel or myself if you have any further related questions.