The Volumetric Sounds Beta is Here

wow wow wow this is so exciting!

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In the video demonstration, the only difference I noticed was that B was louder.

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Im not saying I have bad internet or anything but like nice buffer wh- I meant video ;(

But honestly, after waiting for that unholy buffering this is awesome for sound-scaping certain regions!

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Thanks for this :heart:
Its great & useful! :raised_hands:

Does this mean we could see something like audio playing from different locations depending on our orientation to the part?

For example, suppose a player is wearing both earbuds or a pair of headphones. If green is the part and the player is yellow, looking in the direction of the yellow arrow, the audio would be louder on the left side than on the right?
image

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This is frickin awesome. But I’d really like to know when we’re gonna get performance updates for rendering and such. My 3060 is still struggling to handle what should be simple games.

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This one of the coolest updates on Roblox Studio new Beta features.

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Awesome stuff. Sound volumes are such an important part of good sound design.

Can’t wait for the sound occlusion beta next week!

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I’m gonna have to commend Roblox, they honestly seem like they’re listening to the community now.

anyway, very excited to test this when I get the chance!

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holy Jesus Christ the audio was insane

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This feature seems amazing, This is going to make experiences sound so much better!

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This will be absolutely awesome for environmental builds!

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This is amazing! This will add so much to the atmosphere of environments.

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This update is amazing! It would great if voice chat could be streamed through certain parts, meaning you could set up a walkie talkie system, train announcement system - the possibilities are endless and you could use that in conjunction with the volumetric sounds system and you could really make something special, like shopping centre announcements.

This could all be possible in a years time, Roblox is heading in the right direction at the moment, I am so excited for what the future holds on Roblox. Keep up the good work!

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This is really awesome! I got one question though, will we be able to play the same sound from multiple parts in the future?

This will allow us to make rivers that turn in the map without having sounds that sound like they’re duped and playing at the same time

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Amazing, looking forward to use this

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Interesting, what impact would this have on performance though, is this properly optimized, and if so can we see some benchmarks?

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This comes just in time! I’m working on a game right now and I often use sound effects. With larger surfaces I had to work so far always with tricks to create a volumetrischan effect!

What still needs to be improved: When a player comes into the RollOffMaxDistance, the sound starts abruptly, which sounds very unrealistic. It would be really great if the developers could implement a smooth fade in when entering the soundzone (and vice versa when leaving!).

(If any of you are looking for cheap, but very good headphones, check out the following model: Superlux HD660 Pro! More sound quality is not available from any other manufacturer in this price range.)

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amazing work guys, we love it :+1:

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Seems really cool. And this is great, and love it! It is really useful feauture on Roblox! Can’t wait to use this in my games :slightly_smiling_face:

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