Tool parts have collision when equipped for a short amount of time although CanCollide is false (continued)

This is a continuation of a now closed bug report which is not fixed and currently causing harm to my game.

When spam equipping a or switching between tool(s), there is a high chance that parts will be collidable for a frame despite CanCollide being false and Massless true. This results in very weird behaviors and in many cases directly impacts gameplay.

I’ve created a simple place file that demonstrates this issue:
broken tools.rbxl (54.4 KB)

Here is a video of said place file:

Here is how it currently impacts my live game:

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