After a tweet by TigerCaptain, I decided I would try to make a free model rain generator using the new trails object, with a bit of extra functionality. Oh say… wind:
As well as “override areas” for how low the rain gets:
API (it is a module, located in a LocalScript):
Looks very nice, good job!
That’s a gorgeous skybox as well!
A lot of people have made great skyboxes as free models. I don’t have the ability to make my own.
I was going to make this! Darnit someone beat me
There is more than 1 way to do it. If you think you can do something better, performance or detail wise, do it.
One idea (cc @wravager) : https://twitter.com/wravager/status/879126255836246017
Looks amazing! Great work
The lack of rain intensity is saddening. Would be cool to have like intense storms
There actually is.
A low number like 60 will result in light rain and a higher number like 600 will result in heavier rain.
This is a brilliant addition to the community, indeed a very clever use of the new trails feature as well. Nice job!
My bad! Completely misunderstood it at first. Still not heavy enough for a bad thunderstorm though
We need a weather system implementation.
Yeah, you’d need to combine it with fog + lighting changes to make it look like a heavy thunderstorm.
give me a copy please
not for the rain, just the really cool trippy skybox
I think I used this one:
Use HD sky 128 Evening, Overcast and thousands of other assets to build an immersive game or experience. Select from a wide range of models, decals, meshes, plugins, or audio that help bring your imagination into reality.
I want to try making skyboxes with my Mavic Pro drone
Beautiful implementation of trails. One question, does the rain have collision detection?
Not exactly. I add a function named
RainAPI:AddOverrideRegion(X1,Z1,X2,Z2,OverrideY) to set the override destroy height for a certain region. This would be useful for flat roofs but it isn’t a good solution for things like moving objects and slanted roofs. I decided to do this implementation as it was a lot cheaper than casting rays constantly.
Another rain effects script had the rain destroyed upon a Touched event, perhaps you could do something similar?
I took the model and put it in startergui, playing in play solo chops my frames to 15 but I dont see any rain anywhere