What are you working on currently? (2018)

Pun? W-what pun? There aren’t here puns here! Just a genuine old fashioned compliment! Haha…ha…

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Dude you got talent.

@Lilly_S :shushing_face:

Making a carrier map in Aegis Beta soon and have to have planes land and takeoff from it. Using PGS springs I replicated how actual aircraft carriers launch and arrest planes onto the deck.

Also made a full autoland option that will guide the aircraft through an approach pattern and finally land on the deck autonomously.

Try your luck here or watch the autopilot land itself by pressing L:

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This is some seriously cool stuff.

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Improved the rain effect I made for Hardboiled City in Egg Hunt 2018 (looks even better in 60Hz). I gave it a proper API too and lots of options that you can tweak to make it look different + transition effects.

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Is there anything different from my trail based rain?

It seems pretty different to me, yes. I don’t like sparse rain effects or simulating individual raindrops too much myself. (I don’t use any Trails)

EDIT: This also works with any kind of (moving and static) geometry without manual setup needed

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Any eta on release? This looks super cool. You’re open sourcing it right?

Was going to make something similar for my project’s weather system but I’m on a tight time schedule so this would help out so much

Updates on Bonanza! a lot of clothing “non textured”






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I’m really in need of a rain system that can outline structures like this! How did you do this?

@Smellysuperfart made something very similar. He used particles’ ZOffset and appropriately changed it depending on the environment.
He even made it open-source for a limited time.

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An accurate remake of Hallow’s Eve 2014 with badges.
Link if anyone’s interested!

Massive new update on Pocket Pirates. Redid the placement system, polished a ton, changed rarity values, fixed a ton of bugs, added room for 2 more players, optimized the h*eck out of it, finished(ish) the intro screen, and a lot of little UX/UI improvements, made rockets 25% faster, and made boats travel 25% faster in general.

Edit: Been playing for the past 5 hours. @sircfenner & I managed to create a self-stabilizing heli out of some very primitive parts!

https://cdn.discordapp.com/attachments/448977194350280734/450283166024859648/flight.mp4

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H*eck

On my christian minecraft server?! Blasphemy I tell you!

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ICYMI: I just released an add-on to the default Roblox chat that I made. This add-on allows you to type emojis the same way you would on Discord, Discourse, and other platforms using colons as well as being able to select from a list. It supports all Emoji 3.0 that Roblox supports, roughly 1300 or so unique emojis.

6b499405aa97617980d06a3e29e734e8

I have the link to the model in the thread if you’re interested. I was hoping Roblox made this an official feature someday but they haven’t yet so I took it into my own hands to make it.

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That’d be pretty dope actually .0.

Tweeter codes :raised_hands:

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Most of the clothing I am posting won’t have textures quite yet.


image


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Working on some new building systems!

Polygon-based terrain system and editing, full undo/redo support (per player, so it is expected to behave decently in multiplayer scenarios too) and optional off-grid building :sunglasses:.

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Awesome, very much like Sims!

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