Reintroducing: TriTerrain!
Quite some time ago I released an easy-to-use plugin: TriTerrain.
It was my first public Plugin and although it was handy; it needed some good ol’ attention to bring it to standard.
I would like to introduce you to: TriTerrain v1B.
This version has been completely rewritten and made from scratch & the main Ui has been restylized.
What features would you like to see implemented in v1C?
Update Log:
21/05/22:
Simple improvements post release - Ability to hold mouse down to:
- Create Triangles.
- Recolour Triangles.
- Change material of Triangles.
23/05/22:
- Changed layouts of the Widgets on Plugin bar:- New, Load & Generate.
- Added the ability to Pre-generate flat Terrain.
- Added the ability to adjust HSV in the “Paint” option.
How to use:
Once installed - You’ll open the Plug-in as per standard using the “Plugin” menu.
When enabled the Terrain you’re currently working on is updated in real-time. Allowing for the changing of Terrain and it’s shape.
Set up:
“New Terrain:”
This will create a NEW terrain file that you can edit.
“Load Terrain:”
Select a pre-existing Terrain from the TriTerrain folder located in “Terrain” in Workspace & this will load the terrain to be edited.
Controls:
1: Node –
Create a new node. - Nodes are used to create Triangles.
2: Delete –
Delete existing Nodes / Triangles.
3: Triangle –
Create a Triangle by connecting (3) Nodes.
[ Best practice is to connect clock-wise. ]
4: Flip –
Should you encounter any issues when creating a triangle (i.e. Not matching) - You can flip the triangle’s vertices in attempt to match.
5: Move –
Move a pre-existing Node to a new Position.
6: Paint –
Recolour Triangles.
7: Material –
Change the material of Triangles.
8: Preview –
Hide all Nodes and preview the Triangle Terrain.
9: Publish –
Once finished, Publish the completed Terrain to Workspace.
[ Cannot be undone. ]
If you’re a fan of the work I produce and would like to offer a contribution, it would massively help the production of later projects! Thank you,