Markdown Typo
Right below the Description the Example header says “##Example” instead of “Example”. I’m pretty sure that there’s supposed to be a space between the ## and Example so it gets formatted correctly.
Link:
Player:Kick
Markdown Typo
Right below the Description the Example header says “##Example” instead of “Example”. I’m pretty sure that there’s supposed to be a space between the ## and Example so it gets formatted correctly.
Link:
Player:Kick
The Roblox account should not be in all caps, as the spelling was changed from ROBLOX to Roblox after this feature request.
I have 2 spotted typos:
https://developer.roblox.com/en-us/api-reference/property/Humanoid/MaxSlopeAngle
Wait()
is lowercasemath.clamp
function is LuaLibrary/math
clamp. I know this is deprecated, please don’t hate on me.
I know this is deprecated, but I think that FloorWire’s page should say “Parts” or “BaseParts” instead of “bricks”. The description is also a bit confusing.
asdf
Update: They fixed it. Thanks.
A large number of release notes are skipped over
You can also see it here in Release Notes for 478
There is currently no way to access release notes 428-477 except by manually editing the URL in your browser. If you do, there are no navigation buttons along the bottom for all affected release note pages.
On the PVInstance article, I believe this sentence should be removed due to Pivots being part of PVInstance:
This class has existed since 2005, and while the class itself no longer has any functionality, it is used for adornable objects that can be connected to both BaseParts and Models.
https://developer.roblox.com/en-us/api-reference/property/DataModel/GameId
The link to game explorer is an old robloxdev link.
SpringConstraint’s page has some weird characters…
https://developer.roblox.com/en-us/api-reference/class/SpringConstraint
Link to Tait–Bryan angles doesn’t properly go to the correct anchor, the correct link is:
https://en.wikipedia.org/wiki/Euler_angles#Tait–Bryan_angles_2
https://developer.roblox.com/en-us/api-reference/function/Player/GetFriendsOnline
GetFriendsOnline returns a table of data, and unfortunately it doesn’t give you any data about what server (JobID) the player is actually in…
game.GameId
rather than the game.JobId
that they’re in
On the SpecialMesh page (SpecialMesh)
It says be be on the Uploading a custom mesh section.
You just need 1 be.
On the Player page (Player)
Most of the stuff that is inherited from Instance is in Chinese according to Google Translate.
Download the RollOffMinDistance model and insert it into Studio.
This should instead say to download the Collectable Gems model, in which it already links to.
There’s some random characters on the Scripting Terrain page:
Also, there seems to be a missing word:
Now I don’t know if I am correct, but I thought I would share it.
In the Animation Editor article, at Detecting Events part, in the Code Sample, there is no :Play()
, so the animation won’t play, and the event won’t get detected.