https://developer.roblox.com/en-us/api-reference/class/SpecialMesh
The mesh of a MeshPart scales on all axis should be “The mesh of a MeshPart scales on all axes”.
https://developer.roblox.com/en-us/api-reference/class/SpecialMesh
The mesh of a MeshPart scales on all axis should be “The mesh of a MeshPart scales on all axes”.
https://developer.roblox.com/en-us/api-reference/event/UserInputService/DeviceRotationChanged
The rotation
parameter shows InputObject.Rotation
as a property of the InputObject
, which doesn’t exist. This should be replaced with InputObject.Position
, which is also the page attached to the link.
https://developer.roblox.com/en-us/api-reference/property/UserInputService/ModalEnabled
##See Also
No information on the function (other than what it returns), no text or code samples.
PlayerAction is misspelled as PlayerAciton on the HumanoidController page.
I’d suggest rewriting the start of this page:
It references deprecated methods - if you don’t actually follow the links, you’d never know.
There is a broken link on the Enum page.
Error:
On this page about connecting beams, it says “photo-editting” instead of “photo-editing”. “Photo editing” is also more commonly used than “photo-editing”, though it is both right.
Pretty sure this should be RollOffMaxDistance and RollOffMinDistance, however it states RollOffMinDistance twice.
FilteringEnabled has been always on for a while now… ClickDetector’s page does not need this.
Also, the FilteringEnabled page has multiple broken links.
Links:
https://developer.roblox.com/en-us/api-reference/property/Workspace/FilteringEnabled
CFrame has 2 “This page is not a tutorial!” texts
https://developer.roblox.com/en-us/api-reference/function/BasePlayerGui/GetGuiObjectsAtPosition
2 issues, one was pointed out in Reply 298, which is still an issue.
The second is “highlighAsFrame” and I’m pretty sure “at ‘cloned’” is meant to be “are cloned”
Axes is plural. Axis is singular. So there is definitely a typo here.
In the MouseButton1Click page, it says “the even will not fire” when it should be “the event will not fire”