Drag Detectors | Documentation - Roblox Creator Hub
Drag Detectors are no longer in beta as of 2023/9/25. DragDetectors [Beta] - #510 by PrinceTybalt
It never said it exited beta, just that it works in every game without need of a request to enable it.
Thanks all for your continued reports! The following have been addressed/fixed:
Hello! Under Supported Types for attributes, CFrame isn’t listed. When we do have this as an option.
Thanks for reporting this! It’s been added to the list of types now.
I keep forgetting that the mega thread exists.
Thank you for flagging, this has been fixed! The new sample now contains the correct output in the comments.
A bit off topic but I think this thread should be closed in favor of the feedback button and contributing to the GitHub.
They’re keeping it open for the time being, probably because feedback can’t be tracked by the end user and some people cannot use GitHub
This typo is still visible when configuring games.
Private servers can require Robux payment, but they cannot be applied when experience access requires Robux.
Great catch, this is now fixed!
-
The second sentence of the Translator documentation starts with a lowercase letter.
-
Multiple places in the UIStroke documentation, text is surrounded by “**” instead of a <b> tag (here, here, and here).
-
The properties table in the Lighting documentation has a “`” mistakenly.
-
The properties table in the Lighting documentation ends a sentence with “. .” instead of a single period.
-
Several code samples in the Lighting documentation (one, two, three, and four, five, six, and seven, eight, nine, and ten) say
minutesAfterMidnight = minutesAfterMidnight + 1
when they could be shortened tominutesAfterMidnight += 1
. -
At the bottom of the MarketPlaceService | ProcessReceipt documentation, there is a red line for seemingly no reason.
This link on the BindableEvent page redirects to a heading that doesn’t exist. It should redirect to
https://create.roblox.com/docs/en-us/scripting/events/custom#argument-limitations.
Under BasePart’s IsGrounded section
“that has an Basepart.Anchored part”; the article “an” should be exchanged for “a”
Edit: also “(eg an BasePart.Anchored part)” should ideally be “(e.g. a BasePart.Anchored part)”
Another mistake: “Subsequent attempts are likely the fail”.
Another mistake: “Attatchment”
This one is a nitpick… there’s a loose period after the last image.
Not sure if this is intended.
This should be “An emote animation”
Two nitpicks. There is a exclamation mark and a period, and an inconsistency because “enum” is not uppercase, when in all the other articles it is.
This one’s pretty obvious.
Not sure if this is considered a mistake, but I’m still trying to figure out why it’s camelCased?
Not a complete sentence.
This is pretty weird and hard to read, I’d call it a mistake.
I’d call this a mistake. “Player can also control character with mouse and keyboard.” lacks an article for Player and preferably a possessive article for “mouse”.
There is a space after a period.
This one is odd, considering it doesn’t talk about :SetCoreGuiEnabled()
in any of the other enums, but specifically that one.