UGC Program: Expanding Creation and Monetization with Avatar Bodies and Heads

Who said i had to create an actual dynamic face when i could just reuse the same static face mesh for all the poses and instead of a 3d face add a baked in texture?

Or just include a box as the head.

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seeing more freedom and creativity in ugc is always a great thing, even if most people find changes like this controversial, i personally see no problem with most of the avatar changes as of late ( aside from gatekeeping new assets to r15 bodies and not letting people use r6 with things like layered clothing for no good reason… and also the whole dynamic heads misunderstanding last month ) however, i still have a lot of concerns specifically for the ugc program as a whole which i think is somewhat appropriate to bring up here;

roblox, please work on improving the moderation and quality control of the ugc program and marketplace, as of right now it is a mess, theres blatant copyright infringement, models being stolen, rare limiteds being reuploaded, and not much being done about it. it’s been this way for months.

you may ask, why is any of this relevant? well, i think giving creators more assets to upload ( especially entire bodies ) is no doubt going to cause a wave of malicious creators and, overall, make moderation and quality control even harder with more asset types for them to moderate.

now i’m not exactly up to date on ugc news, so take this with a grain of salt, however i feel all of this is also amplified by the talks of making ugc open to all roblox users ( or, effectively ditching the program idea ), which, as good as it might sound on paper, i strongly disagree with. opening the floodgates in roblox’s current moderation state ( for ugc specifically, not even going to open the can of worms that is their moderation in general ) will cause an unmanageable amount of rule breakers and assets that break the TOS. and… also a lot of poor quality items, lets be honest.

so, tl;dr, i think adding more asset types to the program is a good thing, however i also think roblox will fail even harder to moderate it all ( especially when bodies are such crucial parts of an avatar ) and it will make the already messy ugc program an even bigger mess, and their very little effort to moderate and quality control will go out the window even moreso if they decide to open the floodgates to everybody.

also, if i can be honest, these parts don’t really mean anything to me. it just feels like poor ways of addressing the current ugc situation by putting tiny messages in a random portions of the post and telling people to “stay tuned”. if you truly want to prohibit these things, please actually take action and make efforts to improve your moderation instead of making promises again ( which you’re infamous for not fulfilling at this point ), not just for ugc, but for the platform as a whole, as many have literally begged you to do in the past. although i think i’m just crying out into the void at this point

oh and while i’m talking to a brick wall, please stop shafting r6 and legacy content, please let them use new technology instead of gatekeeping it and forcing people to use r15 if they want their avatar to use literally any of the new stuff that’s being added, when r6 bodies can very easily support new technology, please and thank you. although, i kinda have a feeling roblox just wants rid of r6 at this point, and is removing it subtly with every update so that there isn’t an insurmountable amount of backlash compared to if they just said they were removing it outright

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This update sounds like an excellent move for UGC creators. I may not be a creator myself, but I really like this. However, there is one question: will there be any improvements in detecting infringing content? Ever since the forum thread about Taking Action Against UGC Copies was posted, stating that there would be a 90% drop in knockoffs, there was actually a 90% rise, for awhile. If tons of infringing content and UGC copies are already on the marketplace, imagine all the stuff UGC creators will post with this update.

Besides, imagination and creativity is key to a successful marketplace, and I would like to encourage UGC creators to become successful, while refraining from selling accessories and other items that violate the Community Guidelines.

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can you make “disable animate heads” option on ugc bodies like classic faces and old bundle

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it won’t be long till they are everywhere. Why did they even have to make these?

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Why can’t creators upload static faces?

  • Avatars that animate through movement create a more immersive and engaging experience for users, leading them to socialize and express themselves in deeper ways. Therefore, we are moving towards a future where all heads and bodies have the ability to animate. Our newly launched avatar heads and bodies must be able to animate, so everyone has access to the latest technology like animate your avatar with movement.

Several other people pointed this out, but this is gonna drive away a lot of UGC creators in creating bundles including myself. What if my character has a mask and visor? What if we just don’t want to use this feature? This does nothing except limiting options.

Do bodies need to be R15 Compatible?

  • Yes, all avatars must be R15 because of their advanced animation and motion. R15 has 15 body parts which make it look and feel more realistic. R15 also has access to the latest animation technology like animate your avatar. Today, 98% of Roblox users have R15 avatars, so these new bodies and heads will be compatible with the avatar bodies and heads that most users have.

This one’s unfortunate but I saw it coming a while ago, it’s clear the original R6 is being deprecated or replaced meaning care for classic avatars is gone almost entirely. That 98% is irrelevant, you have forced default R15 bodies on most accounts which have been inactive for years.

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I completely agree, as more UGC and user-created content becomes more open on the platform, the less limited our old items become. Knock-offs and copies are filling the marketplace and it’s really taking a toll on the items that were a dream for us as kids.

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This is a very good point and more people need to be thinking about this. This is simply furthering the intentioned assassination of R6 because it’s “inferior” to R15 and Rthro.

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This is also something else I’m deeply curious about. Classic clothing is what I’ve been selling mostly from my group for over 5 years now and I want to keep expanding on it. Being able to put both my 2D clothing on my own bundles would allow a lot of possibilities for custom outfits.

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I agree , back in 2018 getting the teal sparkle time fedora was my absolute biggest dream , and now i could find an almost identical one for 15 robux… Its upsetting…

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GODDAMN thats an ugly baby

hell nah roblox this update sucks

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unfortunately roblox is essentially removing 2d faces, but there is a guide on creating dynamic heads in blender! Creating Basic Heads | Documentation - Roblox Creator Hub

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bffr… this is literally one of the best ugc features theyve released

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This is either going to be a hit or miss feature…

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i think the 3d heads themselves aren’t bad at all. the problem is some of the recreations of the previous ones don’t have complete parity. but now that ugc dynamic heads are out with this, i think that can be solved as well!

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While I’m interested to see what UGC creators will create out of this, my concern still lies on a specific group of creators that spam the Marketplace with low-quality or copied assets. If Roblox were to find a way to address this issue, it would make this update slightly better for everyone.

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Agreed, heads are most likely a good addition, but I am really skeptical about full-bodies.

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i think ugc creators uploading bodies is also a nice feature, as long as the moderation has strict guidelines

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So this is the justification for not allowing UGC faces.

Why are you guys so hellbent on pushing these “dynamic” heads? People still use 2D faces, and there’s clearly a market for them. Just look in the catalog.


And this is just the tip of the iceberg

Objectively speaking, these “faces” are functionally worse than 2D faces.

  • These faces are locked to a specific head shape. If you want to wear one of these faces with, say, the blocky head, chances are, you’re out of luck.

  • Skin color variation is limited. If a creator wants to upload their makeup in other tones, they have to reupload it as a separate accessory. Due to the upload fee, and the 70% tax, most will only do a handful of tones. Additionally, if you wanted to wear that same “face” in a different skin tone, you would have to make sure the creator made a version of the accessory in the skin tone you want, and spend additional robux.

  • They clog up the catalog results page and make it difficult to find non 2D-face accessories. Some of these faces have words such as “soft”, “doll”, “peaches”, and whatnot in their titles. Understandably, this is to boost relevancy to earn sales, but these words are also used by accessories that aren’t these 2D-face accessories


    These are the first 8 results I get when I search up “doll” 5/8 of them are these 2D-face accessories. There are more accessories like this, and don’t forget that these ones likely have recolors (skin tone changes to the head) that appear further down. Remember that there’s a limit to how many results can appear on a search, meaning other doll-themed accessories may not even appear.

To summarize, using accessories to mimic faces is horribly inefficient compared to 2D faces, and it causes problems for everyone that uses the catalog.

Now with these cons, one should ask: why do they exist in the first place?

The answer simply is that there is NO official way for UGC creators to upload these faces as images, so they will upload these as accessories despite these significant drawbacks.

The solution? Allow them to upload faces as standalone images. This would reduce a significant amount of clutter in the catalog.

Avatars that animate through movement create a more immersive and engaging experience for users, leading them to socialize and express themselves in deeper ways.

How do you know that dynamic heads are more “engaging” and “deeper” than 2D faces?

Most players don’t really care about the “latest technology” that dynamic heads offer. When I play a game, I see most of the players using 2D faces, not dynamic heads. And if I do, it’s players that don’t have robux to buy other faces. VC and regular chat are enough for players to socialize.

And since the question wasn’t properly answered, what is the true status of 2D UGC faces? The last we’ve heard from the was from a staff member’s response to someone in the original announcement of UGC bodies that asked what happened to UGC faces?

UGC Avatar Bodies [Guidelines] - #15 by givenothingback
The ability to create standalone heads/faces is also coming soon! The policies will be largely the same, and heads are a subset of bodies, so we are starting with the whole thing and will open up other options later.

Was this staff member specifically referring to 2D faces or dynamic heads? I am under the assumption that they are referring to 2D faces as the person they were responding to was asking about 2D faces. If this is not the case (which I hope not), that response would be weasel wording.

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these are just show cases. I bet ugc creators will make way better avatar bodies and heads. Although i do have to say these avatars they are using are strange.

But Its just for testing.

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