I’ve been making some simple pixel art decals for a game and I’ve noticed that some of my decals have black outlines when rendered in game.
This picture shows the decals that I exported from Figma
and these pictures show what happens when I import them into Roblox and use them
It’s worth noting that BorderPixelSize is set to 0 and I’ve played around with other settings and properties and nothing seems to remove this. I’m not really sure what’s going on here but its been pretty frustrating. My question is how to remove this and prevent this from happening to other assets that I might want to add into my game. Any help is appreciated.
If the UI is only made for pixel-looking GUI’s, probably just use the ResampleMode property, set it to Pixelated. The docs for this is empty though, so here’s a link about the update: