the issues are still persisting for me. Could there be a delay on the release for me since I see others claiming its working for them.
Sorry to hear that @yoolurs . Could you please give me instructions to reproduce the physics issues which are affecting you?
-ScipioAfrikanos
Iām unsure how to reproduce it or whats causing it. I just know that my game is basically unplayable. You can see for yourself Walk On Walls Obby - Roblox
@HiddenKaiser offered some potential insight here:
To build on this, @EgoMoose ās getRotationBetween (basically Quaternion.FromToRotation) produces different results before and after the update (tested and confirmed). Almost all things that āwalk on wallsā use this function. I have deduced that the issue is with the cframe calculations based on other peopleās reports.
Blue arrow: Surface Normal
White: FromToRotation UpVector after update
Hi,
This flag does not appear to be the cause of our issue.
Thank you so much for this insight. Hopefully it helps the staff.
Thanks Yoolurs. We flipped two more flags and your Walk On Walls game now appears to be fixed (neat game btw P
Please let me know if you guys are seeing any more physics related issues.
-ScipioAfrikanos
Hi,
What flags were flipped/deleted appear to have solved the issue. But being that this was a multi-faceted issue affecting multiple different kinds of experiences, Iām going to leave the thread as unsolved until tomorrow ~12pm PST in case any more bug reports come in on our end.
Thank you for your help.
Great, glad to hear it hello42 Anyone else who is still having issues, please feel free to chime in.
-ScipioAfrikanos
Looks to be related! Roughly 4-5 hours ago users in our game āThe Black Catā began to experience severe screen shaking and movement distortion in a āswaying movementā like a rotation along the X-Axis, Iāve attached a video to demonstrate. This issue appeared out of the blue but appears to have a connection with sitting down but can also randomly trigger while moving around our map! Iām posting because this issue was persisting to multiple users at the time of writing.
It would appear this issue has returned, for Jailbreak. If itās the same issue. Multiple reports of broken gravity, imaginary collisions, etc.
What platforms are the reports coming from? Can you also include Roblox app version? Thanks!
Hearing a lot from Mobile. Not sure if mobile exclusive. Some are saying rejoining the game fixed it. Donāt know if this means they joined a different server without this change or if the change was reverted by the time they rejoined.
One user reported this happening across many games and it possibly being related to Union/Mesh collisions. Iām making a new thread as it sounds like it may be unrelated to this BodyMover change. Sorry!
New thread for this issue: Mesh/Union (?) Collisions are breaking across multiple games
Edit: Resolved, the unrelated issue I made a thread for was related a collision group race condition.
I am also experiencing this issue with my trains. They are violently ripping themselves free from the rails and beyond the rod constraint restrictions by multiple factors of distance. Robloxās quality assurance for any kind of public update is disgustingly awful, and it is frustrating to continue having to deal with these issues for years on end.
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