Indeed ^^ IN addition your music works anywhere and in addition it is accepted by the creator of theme park tycoon 2
I don’t know if this is a visual bug but I’m thinking ID-verified users might now be able to upload public audio again even if it is longer than 10 seconds!
I must admit I am not yet verified so I can’t tell whether it really works.
I checked out the configure page for one of my assets that are longer than 10 seconds and contain narration and instead of the “check back later” message, I was greeted with the button that takes you to the audio eligibility page:
I even checked a longer asset containing music and saw the same thing.
EDIT: A recent bug report suggests an ID-verified user is experiencing the opposite; unable to distribute an asset shorter than 10 seconds.
it’s the same thing for me, too. Rather than the “Check back later” message, it shows i need approval to distribute
this is longer than 10 seconds btw
but sir there arent any roblox moderators, only bots
I noticed they’re allowing us to set audio to public with approval? What are the conditions to be approved though? Does anyone know?
Unfortunately Roblox has stated the requirements remain the same for now:
- Must be ID verified
- Audio length must be under 10s
- Audio must be a sound effect without any music or speech
- Must accept the distribution agreement
crazy how i can play the fated letter word ultrahighgrade dolby sound 666mHz bass boosted looped on a boombox but i cant play a noncopyrighted song uploaded for my game in a building game because i uploaded it after 2024
Approaching 2025 and the restrictions still have not been fully addressed.
(bumping to keep the thread open until they close it manually or until the restrictions get lifted)
It will return in 2024, they said…
Who could have expected Roblox to disappoint (again)
we still need asset privacy fixed. you guys promised us a fix and never provided it.i had sound effects i made to share with the communiry, as did others, which are now useless. fix this bullsh!t
oh yeah the mods are bots
useless character limit
still no news about this change, god i miss public audios
dont forget the requirement that makes it so the creator of the game you want to play the audio in, has to have you as a friend or that they need it in their inventory. meaning you cant use any of your audio in other player’s games
bump so this doesnt close!!
once again, protest
for some reason distrokid songs are now playable in other games… im not sure if this is intentional
omg finally. we can use our audio in public games without extreme requirements
and yet again false hope. I cannot believe they get back to that message with “if you pay a 3rd party, you can hear your audio in other games”.
We just want to be able to play our audio in other people’s games without the excessive requirement of them having the audio asset in their inventory or them on your friends list.
yeah roblox thank you its been 3 years and my friends still havent found out what this audio was in a game
Its been almost three years and audio is still in a neglected state. The formal presented way of uploading “Public audio” requires paying a monthly fee to Distrokid (Clippsly not being mentioned in most announcements), and, if the article mentioned in this post Amplify Your Experiences with New Music - #7 by younite) still stands, after all the required hoops results in no payment to the artist. Prior to the update mentioned in this follow-up Supposedly public sound effects return "User is not authorized to access Asset" in other games four days ago it wasn’t possible to play Distrokid audio without the developer adding it to their inventory until this year.
It would be greatly appreciated if the team responsible for audio would continue to work on further developing public audio, by providing more external distributors to upload through, providing a more formal system for individual artists to upload to the platform, or working on more partnerships/incentives for existing music libraries and artists to bring their music to the platform. Or just something. It is VERY obvious in most games without a dedicated sound team that stock music is being used and this continues to be a disappointment compared to what audio used to be. For the size of Roblox as a platform, as well as the importance I think music has to creating a “metaverse”, it feels like the audio system could benefit from doing more to facilitate bringing artists in. The more flexible and lightweight the system to bring audio in, the more artists want to allow it to be brought in - additionally, every incentive or partnership provided can have a big impact.
(Edit: Edited the second paragraph for clarity and make it clearer the main thing I am giving feedback on is how this is handled first-party. I am not a lawyer and this is nonprofessional feedback)
We’ve been waiting for just a “few years” for public audios…
Roblox is for sure totally “unaware” of incoveniences…