[Update] Changes to Asset Privacy for Audio

Please… Help… I’m about to hit a wall in my development
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The person editing the audio permissions has to have edit access to the game. Let’s say you have 2 people in a group, and that audio file is uploaded to the group. Person A has edit access to the game and Person B does not have edit access to the game. Person A can grant that audio access to the game, but Person B cannot grant access to the game.

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Hello there, my name is Panzer and I am a Composer and Sound Designer. This update has had me conflicted in too many ways to count. I strongly feel that this update was not thought of enough and neither do I think ANY developers were consulted in the making of this absolutely crucial crux/blockade for development.

Firstly, I have DevExed multiple times now and I only have access to 10 sounds … which is absolutely unacceptable. I have multiple titles I am currently working on which are on tight deadlines that need sounds in the game. With this low upload amount, I won’t be able to upload the requested sounds to my game and to the client’s games.

Secondly, while this update may bring some negative additions, I think the change of making sounds free to upload has opened up many many doors for creativity, HOWEVER, with the abysmal upload amount, I can not feasibly see myself being able to upload my work in a short amount of time. The fact that even when uploading the same file on accident also steals your upload?? Even though it was denied, it still will use the upload.

Among many other things, has put a massive chokehold on my ability to create on the platform. It is a massive disappointment how members who have even DevEx’d don’t get a bonus. I don’t like giving my personal information out to most if any companies and I do not want to give my personal info to Roblox. I already have given enough through the W2 with DevEx.

In conclusion, this change needs serious discussion and testing WITH active developers to bring the number of uploads up for everyone collectively as well as give the DevEx members and members who have given their personal information some credit for their bravery.

My personal recommendation would be as such:

An account with a previous record of holding over 10k Robux (Could possibly be a new developer): 50-75 U
An account who has provided personal information or has active participation in development: 250-1000 U
An account that has DevEx’d once or more times: 1000 U - 2500 U

This update has brought many problems that absolutely need to be addressed. Thank you for reading.

  • Panzerv1
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Why not a limit of 2K audios per month for all like how some people were getting randomly? 98% of complains relating to this update is the upload limit, you’d see a lot of them go down if implemented. People would eventually get over the other problems, the audios per month limit is the roadblock.

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The response following this change being rolled out will be absolutely gargantuan and highly negative. The handling of this change has been far, far less than stellar. While I appreciate the effort, the changes presented in this post to the audio privacy update don’t really do anything to soften the blow as a whole.

The addition of thousands of professional sound effects is highly appreciated though I very much wish they weren’t so obnoxiously large in number, as there are now pages upon pages of almost identical sound effects flooding the library and make it hard to find actual player audios. The fact that I often wish that I could filter out both these and the stock music automatically uploaded to the library as spam is not desirable. The whitelisting of sound effect assets manually initially sounds amazing, however it only seems to include public sound effects (a large majority of the sound effects I use in older games were private from before they were hidden from the library) and is done by hand. I am very, very thankful for the effort of the team responsible for whitelisting sound effects by hand but I’m not sure if they’ll be able to make a dent in the millions of audios on the library alone, however I may be proven wrong.

I do not understand why this change is necessary in any capacity even with a lawsuit coming to light. There is such a ridiculous myriad of other ways to go about something like this instead of partially muting almost every game on the entire platform and forcing developers to compensate for it by individually going through every single game they’ve ever made and individually fixing all impacted audios by hand.

As someone who’s really passionate about sound design in games, this update is an absolute disaster. Genuinely do not understand why they couldn’t go about this differently. It’s ridiculous. Why not only apply these changes to newly uploaded audios? You’d have a fixed amount of available audio to weed out unlicensed and problematic songs from, solving the issue of copyright litigation and at the same time not obliterating the entire catalog and awkwardly muting half the games on the entire platform. Why not put in place a DMCA takedown system similar to that of YouTube? Theirs has worked amazingly over the years despite its flaws, and there’s so many ways that it could work just as well in this case. Why not just work to improve the copyright detection system already in place? I don’t get it.

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I cannot believe I’m going to wake up in a day and a half and this update is still being pushed despite everything.

There’s still so many flaws to this botched update and yet very little of them seem to be addressed. There were about 8 cons I listed in my massive post in the previous thread, and only a couple of them have been properly addressed.

I hate to be this kind of person, but I expect almost no good to come from this.

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They kinda have to… Well… “Have to”
While this is likely because of legal reasons, the execution of the update was absolutely awful, some of which they didn’t even need to add to an already controversial update. Were they required to add in the monthly audio limits? No, they likely weren’t, but they added it anyways. While the concept of better asset privacy is nice and all, the update is still littered with unnecessary additions and complications that we never really asked for in the first place.

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Cant u still do that with robux. Might be some premium benefits could be helpful

Like the private system message we/I received, I would like to have audios like this restored :|.



There’s so many more I would want restored? But I would be flooding if I posted a screenshot of every single audio and it’s not like I can find every single one that was affected.

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nope, atleast I think not because I have 2000 uploads per month without ever doing dev ex.
I made a post about it here

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As I said in the previous post

This update is a disaster for many games, developers and players. Then it may be that roblox is not the choice (it will be good if he gives more details on this subject because for the moment we don’t know much)

For me it must first do some things before doing this update:

1 [This proposal is no longer valid (How do you cross out the text?)] Refund ALL music gamepass! We paid for a feature (which will be removed) so Roblox must reimburse the people who bought the music pass (in Robux of course).We paid, it’s normal to be reimbursed!!!
EDIT: Some developers updated their games to compensate people who paid music gamepass. But there are still plenty of games that have not been updated (or will no longer be updated).
EDIT 2: I agree with my proposal n°3 the audio library must be updated quickly

2 Improve the audio moderation system! If an audio does not pass moderation, do not ban anyone who tries to upload the audio because we all make mistakes. Also it is useless to create a useless asset that will be named “Removed for copyright” or “[Content Deleted”], just put a message that says that the audio cannot be imported.

3 Improve audio library interface (Well mainly for Roblox audios). It would be time to have filters like, the duration of the audio, the type of audio (Music, SFX…), from whom the audio comes (By APM or other?), the type of music ( Rock, Pop Electro…) and others if possible. You tell the developer to use your music so update the audio library so we can better find the audio we’re looking for (I think roblox audio isn’t 100% bad… Finally, I hope…).
EDIT: The audio library MUST be updated ASAP!!! Since we will be forced to use your audio (especially for music gamepass) you must provide us with an update to the interface of the audio library AS SOON AS POSSIBLE

Here is a proposal. Afterwards, if you don’t agree, don’t hesitate to offer your suggestions or to reply to this message, but please remain respectful. Thank you for reading this message.

Ah also I used Google Translate to write this message, I apologize in advance if there are errors.

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Refunding all music/radio gamepasses in games is silly, due to the fact that people paid for the access of a feature that allows them to play any Sound Id they want, which is not limited to Roblox Audios. The product still works, your options of music ids to play are just not as large. So it’s not refund worthy.

I do however agree with the filtration system for Audios, it’s dumb how they removed almost the whole filter, which is not available on the website either now, only in Studio as a filter for Lengths and not “Relevant/Recent/Popular”.
The worst is how even the filter in Studio somehow screws up the results when you go too far down for more accurate search of specific audio lengths.

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The problem is that on some games we block the music of roblox so there is only that of Monstercar (which is really very little…) I will update my post.

Oh and for music gamepass i have say : “The audio library MUST be updated ASAP !!! Since we will be forced to use your audio (especially for music gamepass) you must provide us with an update to the interface of the audio library AS SOON AS POSSIBLE

Thank you for you reply

this is such a dumb update. never though roblox would do things like this. this is really dumb. #dumbupdatesfor ever

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An upload limit of 10 audios per month? That is outrageous. I know that we can increase it to 100, but even 100/month is probably not enough for people that work with sound effects for games. I suggest increasing this limit, specially for people that have not verified with ID. This rate change is just a roadblock in development.

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So this is the final day before Roblox is ruined forever. I can’t believe they’re seriously going through with this. Guess I can say goodbye to the 60 songs I didn’t replace in my game…
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rest in peace, my hearing ability!

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roblox should’ve lost the lawsuit and lost some money tbh

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R.I.P Club Games.
R.I.P Vibe Games.
R.I.P Boombox Games.
R.I.P every audio that’s not by roblox that is over 6 seconds.

this update actually sucks i use to love listening to tunes on roblox and vibe with friends on games with them but ig i can’t anymore

can’t lie but alot of people might quit because of this update.

and don’t forget alot of people will hate roblox because of it.

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Well… This was Unexpected.
Anyways.
Hearing that, Roblox Response Was… Decent.

Hearing Most SFX Won’t be Wiped From Existence is a Huge Relief.
STILL. Roblox isn’t being Clear about their Reasoning behide this.
Also, The Limit is Way too low still.
(And Hello someonedie, huge fan!)