As an Aussie, I love this change.
I couldn’t find much, but I did find this.
You’re speakin like its the end of the world. You can very easily make money WITHOUT paid RNG, but if you still want it (for whatever reason) you can use PolicyService to make said items only appear for users who are allowed to purchase them.
Also, just because its common, doesn’t mean its good, ethical or that you should also do it.
Paid RNG is not a “Useful Game Mechanic”, its a useful “Money Generator”, know the difference.
A useful mechanic would be a benefit to the players, but paid RNG is only beneficial to the dev(s), as you can make everything in paid RNG terrible, except for the rarest thing so people spend as much money as possible on it, even if you don’t, people will still spend too much money on it. Its a lose-lose for the player, win-win for the dev.
No it doesn’t. Gamepasses don’t fall under this, and money purchases also don’t unless if you can buy lootboxes with the money, which again you can just use PolicyService to limit that.
Just don’t have coin purchase options, or better yet, don’t have the item tied to a lootbox. Have a rotating shop or something.
You can still implement RNG elements into the shop (having different rarity items), but the user isn’t paying for the RNG, they are paying for an item they want and they know they will get.
(Just the fortnite shop, you can wait for an item you want and then buy it when its there)
No idea why you’d ever want to do this, sounds horrible.
“Buy an XP boost! You can get 5 to 10 minutes!! haha!!”
There is no extra content anyones missing out on with paid lootboxes. Again, they’re only beneficial to YOU, the Developer. Everyone else just looses money.
Again, shop example.
The law is giving all games which contain lootboxes a minimum age rating of M, roblox is just outright blocking lootboxes because they don’t want that M rating.
Its not limiting anything or anyone, roblox just doesn’t want a M rating.