Updated Experience Controls Now Live

so roblox is now forcing us to enable vc?? i dont think a child should have that around their screen if they are ever gonna enable it

things on roblox vc shouldn’t be as said as a child.

this is not vrchat.

is this intentional? I’m playing theme park tycoon 2 and the custom cursor doesn’t seem to go over the new UI:

That game probably hides the mouse icon with UserInputService.MouseIconEnabled and displays a fake cursor icon with an ImageLabel. If you were to change the mouse icon with Mouse.Icon or UserInputService.MouseIcon then this would not happen.

because roblox doesnt care what the developers think. its all about getting that revenue (and with the force enabled “wanna enable voice chat?” thing, data) from dumb children

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If you guys are not gonna listen to the community regarding the hamburger icon an etc, i made this very simple concept if they added the option to hide it.
image

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I asked a staff member about these improvements on a previous post. I guess all we can really do is wait for a response.

One thing I can say is this is not viable on mobile, and on PC, we’d only be able to hide the roblox icon and chat icon, as developer integrations will be added to the hamburger menu.

I hope we could hide it anyways and enable it manually, or automatically hide it if we disable everything in the hamburger menu and there are no dev integrations there, with it automatically appearing if there is a developer integration, but right now on pc these buttons serve to take up space.

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please revert the New In-Game Topbar y-axis size, it is extremely large the previous version’s size was fine, many people on the post also agree with my request. Or give developers the option to adjust the size

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I still don’t have this ui, I had I one time during testing for like a few weeks and then never got it.

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Did this new UI by any chance break the jump button on Android? I can’t go back to test how it was before the change, but on my Android phone, jump happens on release of the button, not press. Or rather, it happens after a short subsecond delay, if I press and hold. It’s like the UI is waiting a vert short while to see if I will long press, double press or something along those lines.

It is noticeable when pressing the jump button off-centre so the the highlight is visible and not unobscured by my own thumb. The button does not highlight immediately, unless it is a really quick tap.

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The Roblox default cursor is hidden, So it will not go over the UI.

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It would be greatly appreciated if Roblox gave developers the ability to hide the hamburger menu, or at least automatically hide it when it makes no sense to be there (i’ll give reasons as to why below).

This frustration comes simply out of the fact that us developers have even less screen space to work with, especially for mobile devices. In particular, the hamburger menu in my experience only provides access to the report button since I have the rest of the buttons disabled. There is no logical argument to be made here for the existence of that hamburger menu as a result, not to mention the fact that the report button is the same amount of taps away from simply clicking the roblox logo and navigating to the report tab.

Therefore, it would be greatly appreciated if we had a way to hide the hamburger menu. I understand that this layout will just work for the average Roblox experience, but some of us want to create experiences that can truly utilise as much screen space as we can get our hands on!

Edit: The new “Party” mode was added to the hamburger menu, which complicates my suggestion. However, as a final alternative, it would be very nice if Roblox allows developers to add their own buttons alongside the Roblox ones instead of relying on custom GUI implementation of it, with tooltip support.

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I agree with this post,

Maybe hiding the menu may not be a good idea though, malicious developers can use it to their advantage. It would be appreciated if we at least could use the UI version before this one. So the players can still use the menu button. Like some sort of toggle as how the TextChatService Legacy UI toggle worked.

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As a mobile user, I very much agree that this new design should simply be an optional setting instead of it being forced onto everyone

For instance, the “experience controls” almost block the surrender button in battle bricks for me
and it doesn’t block anything in Bee Swarm Simulator, but the honey and pollen trackers are way down now

Don’t even get me started about the new incoming message tracker on the chat button that keeps losing track of chat messages (even if it’s only like 4 messages spaced out over a minute) and that also doesn’t have a “99+” indicator

Also yeah, their obsession with using the hamburger menu for random features has just absolutely kneecapped the captures system, and I bet there are still people walking around with that capture button

tl,dr: Roblox, just do better and give us actual choices for your crappy feature implementations

The new in-experience controls are now live for all desktop and mobile users, showing promising engagement improvements. This simplified UI has driven increased time spent and boosted voice and capture usage. We’re continuing to add features and are working on bringing these controls to console and VR soon.

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Can you give us more details on this? Do you mean “engagement” in the sense of people interacting with the Voice controls more?

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Yes, more people interacting with the voice controls.

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Oh that explains why the old healthbar is still present on console.
Overall this is a good UI. :happy1:

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Also there is two issues on the Gamepad Menu
image
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Even if the setting is at opaque, the background is still transparent.
The icons are also outdated.

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Oh great. I find it more convenient too. Another question if I may, are you guys ever planning to give developers more control over the hamburger menu, or automatically disable it? The old Top Bar automatically hid itself whenever all CoreUI elements were disabled. Didn’t get a clear answer from other engineers for some reason.

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We would like customizability for such a feature
(This would mean stuff like resizing, moving icons, detaching and changing usable Icons)

Even if it ends up stuck behind the beta program for a year, it’d still be better than this :pray:

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