Updated Experience Controls Now Live

I’ve expressed the idea of the Experience Controls being optional multiple times, I don’t understand why we can’t have a feature as basic as this. There’s so much unnecessary space and it’s even huge on mobile, the platform it was designed for.

Not to mention, I disabled VC for a reason and Roblox still uses the space the voice-chat icon took up to ask me to enable it???
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What’s the point of this…

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So… is there really no way to disable the screenshot button? In the most polite way possible, it looks incredibly stupid on my 20" monitor and I really cannot fathom why adding this was thought necessary when PC users already have a dedicated key on their keyboard for taking screenshots. Seriously, why is this button enabled on PC? I know it wouldn’t be difficult to check whether or not the player’s device has a keyboard connected and enable/disable the capture button accordingly.
ROBLOX, plz fix.

Edit: You can disable it; I apologize for posting before I looked (I instinctively checked the settings menu instead of the “hamburger” menu). Still, it’s painfully obvious that this UI was designed for mobile first with PC users as an afterthought.

ive said this elsewhere but the captures button is EXTRA useless on mobile
“ah yes lets give the people with a dedicated screenshot button a button in our game too!” - roblox 2024

even if theres no screenshot button on the device pow + vol down is easier than the button

Except captures can hide all GUIs and your device’s screenshot button can’t.

:sob:

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theres a way to actually kill the captures button, kills immersive and i had it forced-enabled for awhile

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The old Unibar icon is still present in the Ingame console menu.

It shouldn’t even be rolled out to console if you aren’t using flags though, I assume you mean controller input type.

so roblox is now forcing us to enable vc?? i dont think a child should have that around their screen if they are ever gonna enable it

things on roblox vc shouldn’t be as said as a child.

this is not vrchat.

is this intentional? I’m playing theme park tycoon 2 and the custom cursor doesn’t seem to go over the new UI:

That game probably hides the mouse icon with UserInputService.MouseIconEnabled and displays a fake cursor icon with an ImageLabel. If you were to change the mouse icon with Mouse.Icon or UserInputService.MouseIcon then this would not happen.

because roblox doesnt care what the developers think. its all about getting that revenue (and with the force enabled “wanna enable voice chat?” thing, data) from dumb children

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If you guys are not gonna listen to the community regarding the hamburger icon an etc, i made this very simple concept if they added the option to hide it.
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I asked a staff member about these improvements on a previous post. I guess all we can really do is wait for a response.

One thing I can say is this is not viable on mobile, and on PC, we’d only be able to hide the roblox icon and chat icon, as developer integrations will be added to the hamburger menu.

I hope we could hide it anyways and enable it manually, or automatically hide it if we disable everything in the hamburger menu and there are no dev integrations there, with it automatically appearing if there is a developer integration, but right now on pc these buttons serve to take up space.

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please revert the New In-Game Topbar y-axis size, it is extremely large the previous version’s size was fine, many people on the post also agree with my request. Or give developers the option to adjust the size

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