I don’t understand why the follower count of all things is used as a requirement. It’s an easily forgettable feature that doesn’t accurately reflect people’s actual popularity or reputation. As outlined by others in this thread, it’s clear that the current system is extremely skewed.
Uh, y’all are banning those accounts, right? 'cause calling it a day after only flagging said accounts makes ZERO sense.
This quote specifically refers to users who break the platform rules, getting follow botted (without initiating / requesting the follow bot yourself) is not against the rules.
This is a very W update. would be nice if this would also prevent the people with “Help me get verified” ads, from spamming the ads surface with their stuff. They are ruining discovery for genuine game developers trying to grow their audience.
Hopefully we can also see some improvements on how collaborators need to be a part of a group for a long time, in order to get verified. Maybe we wouldn’t see so many people with “purchased” verification mark after that…
Some people worked for their verification checkmarks and others just buy it
I always come here searching for your comments. I just do not understand who is up there making these decisions. It’s crazy to me that they make these systems that have no clear outline, skewed requirements, and a very mixed (if not negative) reception, then still choose to continue with the system and mostly ignore every red flag across the way.
Now maybe it’s not that extreme, but to at least my point of view, it looks like corporate Roblox is up there blindfolded.
I made a python script that helps making removing these botted followers easier, of course it’ll still take time depending on how many you have but its way faster then doing it manually
Also since roblox only allows you to have 100 blocked, youll have to go onto your privacy tab in settings and unblock as this program is running
I agree. Another method you could use is by using a python script to automate the blocking and unblocking process by simply looping through the followers.
Following somebody has practically no use. What’s the point of using such a niche feature as a measurement for such an important criteria?
I have worked on several games that made it onto the front page, even some that have exceeded 100,000 CCU at a given time, yet I am effectively blocked from ever getting the Verified Badge because I am not a public figure, so people will not go out of their way to follow me.
This needs to change, or there needs to be some sort of encouragement to follow creators.
Meanwhile me with 300mil place visits across my games and groups as a solo dev, over 10k followers, sitll no verified badge. rip. maybe its beacuse i change my name a lot
Alright, I like & dislike this update. First off, I like how more users can now get the verified badge. On the other hand, why do you need followers to get verified? I feel like the “Follow User” button and followers on Roblox is just stupid. What is the point in following a user when it does not do anything, at most the follow user option only lets you message or join that user (Only if they have that stuff enabled). So, I’m 50/50 on this, I like it but at the same time I don’t
I think they are doing this because this is how you get verified on other social media platforms, but I think they should just do there own thing and not copy every other platform.
What’s the point of following people? At least with social media sites like Twitter you see their posts. On Roblox, that doesn’t exist anymore since they removed the update status many years ago.
I do definitely question the cases where people used Limited UGC and made Following a requirement though.
But
I honestly don’t care about the checkmark. It made me actually believe that everyone with the Checkmark is in Developer Relations. Which is not the fact. It misleaded me…