Updates and Changes to the UGC Catalog Application

Make the details in 1024 and then reduce the texture size to 256.

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Texture compression of 1024 is much better then how is used to be with 512 compression. Plus, most games utilize R15. Doesn’t seem like every experience that restricts players to R6 results in accessory compression either.

I would suggest not restricting yourself to 256, but if you can load all your details onto smaller maps and feel satisfied, all the more power to you.

(EDIT: The back accessory above is using a 1024 texture map in an R6 game)

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I tried applying but input the wrong date of birth does anyone know if that’s a miss case and I can submit it again, my question is how many times can I even apply like is there a limit

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I tested and it just destroyed the whole quality and added some lines around the color, I guess it depends on the model you’re making

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That shouldn’t be happening unless there is empty spaces around the texture map (which you should never leave). If you only textured the UV islands, my advice would be to fill up the map and leave no empty spaces whatsoever. The empty spaces are bleeding into the islands because reducing file size readjusts the pixels which does not always line them up as they were before.

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I was under the impression that the model’s limit was 1.2K vertices. This is such great news and gives so much more creative leeway!

Edit:
I found a source (via @IcyMonstrosity , a UGC Creator) confirming what @GIAENHA mentioned earlier in case anyone is interested

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I wonder if ill get accepted this month or declined

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I did some playing around with r6 compression and usually Hat accessories are affected while the other types aren’t. Texturing in 256 is just a preference for me since I manage to optimize my UV map so there’s little to none free space. Again it’s just a preference but I encourage all modelers I meet to use it.

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In my post above I explained that is the case, r6 compression affects hat accessories the most for some reason. It could also be your substance painter settings. You should set the padding to UV instead of 3D Space Neighbor.

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In the application it says the max file size for the creation process is 50MB.

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Ohh I mostly use Krita to draw hair strands so that’s why my quality is lower and a huge difference in 256 but for substance painter when I make a hat or bag I’ll try that next time, thanks!

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No problem! For your hair I’d recommend using 1024 since you need detail. 256 is great to make r6 compression have minimal effect but if you need good detail then you must uv map the hair efficiently (which even then detail is limited still) or just use 1024.

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I really want to get substance painter but I don’t have enough money. Does anybody know of any good alternatives?

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Just sumbited my application :3

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Im not working on substance painer ever, but for 3d modeling:

Blender
Cinema 4D (not free)
Zbrush

(i know only this programs)
Goodluck <3

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if you are a student you can get it for free

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Well, I have never used substance painter, I just make textures in Gimp then use blender to apply them. I just make different sections on a texture map, then apply it on specific faces. It’s imperfect, but functional.

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I am sending this message to inquire about the status of my UGC application that I submitted approximately 1 year ago. As I put a great deal of effort into this submission, I would appreciate any information regarding its progress or if it has been received and reviewed.

I have yet to receive any notification or feedback in regards to the application and would greatly appreciate it if you could provide me with an update on its status.

Thank you for your time and attention to reading this message. I look forward to receiving a response and appreciate your assistance in addressing this issue.

Best regards,
Darkness21234

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Same, I have been waiting since September 2022 :skull:

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1 year?! Maybe resubmit the application? Good luck!

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