We have heard from a lot of you regarding potential changes to our holding periods. Based on community feedback and our internal data, we will be making changes to our holding periods for Marketplace items on July 20.
UGC Limiteds
Up to a 30 day holding period after the original sale (no change).
Up to a 7 day holding period on all subsequent resales (down from 30 days).
Trades
Up to a 2 day holding period when an item is traded (originally no holding period).
Up to a 7 day holding period when an item is resold (originally no holding period).
Any existing holding periods prior to these changes will be unaffected.
We appreciate every bit of feedback you have provided as we continue to work to ensure all accounts at Roblox are safe and secure. These changes help by minimizing disruption to our economy in the event of an account being compromised.
Yes. We asked for the collectible holding periods to be reduced. But, who asked for trading to be ruined changed?
This is terrible. What if the item’s value goes drastically down after the week? I don’t think that’s a fair purchase. Nobody asked for this.
Not as bad, unless it is. The same thing could happen. What inspired this change? Was it hackers, scammers, or mistakes traders can make? I’d like to know! Thanks.
(edit):
This is a sign this change probably won’t be reverted.
It’s a good point. It’s too good of a point… It’s the audio update but for trading.
(edit 2):
It wasn’t reverted. Congratulations. I get that this is mainly for security improvements, but come on, read the replies already!
Can Roblox just change the update with Average Price ( Recent Average Price ) holding period for example if the Limited Item Average Price is below 25,000 RAP it should having no Holding Period?
This change is actually horrible. The holding period from UGC Limited resales going down is great, but rarely people use that side of Limiteds. Roblox Limited trading is meant to be fast paced and exciting. The 2 day holding period for trades will seriously ruin the trading community and Roblox premium sales will definetly drop. Additionally, the reselling holding period is fine, but should be reduced to the maximum of 2 days. Yes these changes will improve the safety, but will definetly kill a community and a big mechanic on the Roblox platform, which was introduced in 2012.
EDIT: Best solution is to add this as a setting behind 2fa so the people who would like to have it enabled, would have it and the users who don’t, wont have to have it.
I don’t see how trading holding periods are bad changes. I personally don’t trade but, people nowadays don’t have a clear knowledge of cybersecurity (and you know exactly what I’m going to say with this).
Honestly good idea. I think focusing on safety is way more important than trading nonstop.
I think that a holding period in a number of hours is justifiable. But 2-7 days is a very out of touch update that will probably harm the trading community and in turn drive down premium sales/robux sales.
Roblox I get that you are trying to give people more reasons to buy UGC limiteds by undermining the classic limited trading system but please don’t do this.
The system has been around since 2012 and was added due to high demand and people wishing to trade limiteds, all this change intends to do is kill off a community on you’re platform who you have already undermined for years.
Roblox trading being fast paced is what makes it enjoyable, and as a formerly very active trader I can confirm this, trading with demand items especially benefits heavily from being fast-paced allowing users to quickly trade for and trade off sought after items for a small turnaround is vital to the modern trading system.
There is no issue with the system itself. Please rethink this decision and stop ignoring the people on this site who have dedicated years of their life to trading, literally no active trader asked for or wants this update.
This will heavily impact the trading community considering what people have gotten used to and will likely lead to a lot of people who currently trade quitting the platform or at the very least the trading scene as multiple contacts of mine who are still active in the community have began to do, please work on making trading on roblox a more seamless and pleasurable experience not make it more inconvenient.
As it seems to stand right now though I’m assuming these requests won’t be listened to and therefore here are my prayers to the trading system and the community that has been keeping it alive for the past decade .
I genuinely can’t believe that a 2-day holding period for all trades has been implemented. Is there some sort of exception?
This would damage so many people’s experience with trading, by disproportionately affecting those with less collectibles - positively correlated with those that are newer players - than those with more collectibles since smaller items have much greater circulation, coupled with much lesser average overpays.
Essentially, this disincentivizes newer players to commit to trading, since 48 hours is just way too much of a window to be waiting with, i.e., the barriers to entry have just skyrocketed. Additionally:
People may be more likely to resort to using black market services in order to obtain items (the same 2-day period is held for regular trades, with no attempt to discriminate between trade size or difference), or even move to third-party gambling sites like flip.
EDIT: This holding period initially KILLED rbx flip. This is definitely a massive merit of the holding period update, and is one of the reasons I don’t hate this update fully.
Whether you like it or not, looking at the associated culture around trading, safety should be a massive concern, and atleast this is being upheld somewhat, though at the cost of something arguably doing more harm than good.
Progression in trading becomes so much more difficult. Completing regular trades such as a 4:1 (4 items for 1) will be so much more uncommon if as all four of those items must be past the holding period. I got to ~70k in a single month of premium from scratch. This just wouldn’t be possible now.
As many have mentioned, trading has always been a volatile environment (long-term, ie booms during christmas/halloween, or short-term, where some specific items become hyped). This indiscriminate 2-day holding period placed on a dynamic system contradicts the sudden volatility of the market.
I will always stand for safety as a priority, but the cost-benefit analysis here is overwhelmingly for the removal of this change. I wonder why this was implemented, yet we still can’t put more than four items in a single trade (prevents common excuse for DT scam, basically eliminates need for MMs and mass upg/dg in multiple trades).
I do want to mention that I do think this 2-day holding period is a good idea if it effectively discriminates between trades based on characteristics such as rap difference & average rap of items; such is indicative of black market trades.
Tl;dr | This 2-day holding period was installed without the proper consideration in mind about how this may affect the trading scene; in other words, it’s quite clear they pushed this change from the lens of safety only and did not care about the compromise to function.
I don’t think you get the point, yes this will increase security in the system but at the same time it will kill trading. It’s meant to be fast paced to get profits when Item “values” change very frequently.