it makes it easier for roblox to retrieve the stolen item though because it will be on one account for 2 days and it wont have to be tracked from lots of accounts that were traded it
Hey Roblox, glad to hear you listened to our feedback & made appropriate changes!! NOT
This post is a blatant lie and disrespectful to the community. You have not met with the UGC limited focus groups since the end of last year and have routinely delayed doing so to give us false hope. We only want whatâs best for the market, and listening to the experts of that (aka the focus group members) is probably good for Robloxâs profit margins as wellâŚ
Yes the community wanted the holding periods reduced on UGC limiteds, and thatâs good to see done.
But literally NO ONE asked for holds on trading & the classic roblox limited sales. Why try to fix what isnât broken? We are talking about features that have stood for over a decade because they are FINE.
When I tweeted out against this leak in June the community backed my viewpoint that there should not be any changes made.
https://twitter.com/linkmon99/status/1666892275035635713?s=46&t=tuEGS1UfvZbBnpLJ6IR_ag
Seriously - can someone from Roblox give their reasoning for this decision?
Literally the only benefit I can think of is security, but that could be addressed with 2FA improvements, or allowing people to set account level holding periods (instead of it being universal).
I donât think this will destroy all limiteds, infact I think super expensive ones will inflate even more from this because they will be harder to obtain.
But for the average every day trader this is a terrible update because it limits their ability to profit and work their way up due to the wait.
For small non-rare items this removes the incentive to trade because you donât want to get stuck with something where the value can change before you are able to trade it again
I feel bad for anyone who wants to get into trading because this is the worst time ever to try.
Last time I checked you donât own my account⌠I was actively trading and buying limiteds to do so
The value of items do not crash and burn without a cause, whether thatâs through market manipulation or through trends of decreases in demand. You are clearly a trader, so you of all people should know this.
Is it an inconvenience? Yes.
Is it going to ruin trading? No.
Average traders do +5 trade per day this holding period is terrible
itâs not worth buying roblox premium anymore
As an experienced trader with more than 6 million value, I like this update. Currently, the roblox black market has way too much of an influence on the trading economy. This update is going to help combat the roblox black market and the many bad actors involved in it. This is also hopefully gonna help prevent the constant account compromises that have been happening recently; millions and millions worth of items get stolen from inactive accounts every week, resulting in negative impacts on the economy. The holding period will make it easier for roblox to take actions on bad actors who are involved in the account compromises and those who purposely trade for stolen items for profit. I believe this update will overall be pretty healty for the trading economy. However, unless there is another way to go about this, lower-end traders and small item trading will for sure take a big hit.
I believe this update will overall be pretty healty for the trading economy
In what world?
This is what people should avoid - immaturity
You went through the effort to embed a gif of their recent value history with, what Iâm assuming, is no additional context of the person in question. The fact you used their value history to attempt to supplement credibility to your statement in bold about them lacking experience does not help your point but make it sound bitter and judgemental instead.
If youâre going to argue for the Holding period, atleast discredit the reply youâre replying to.
All youâre saying here is stating some possible reasons as to why some items bust or boom (changes in demand, projecteds, etc.) and then stated in your opinion it wonât âruinâ trading. you did nothing to discredit fentâs point, which is still fully correct.
I know Iâm a teeny bit late on this reply but yes, this update is unwanted and no one has really asked for this, but I feel like the end result Roblox is trying to get is understandable but they make it so unreasonably bad that no one wants it, Itâd be more reasonable to have at most a 1-3 hour holding period between trades to prevent things like the event of a compromised account (example: getting itâs items shuffled between a bunch of different accounts making it a lot harder to track items down Iâm assuming) while still making it within boundaries to trade normally even for bigger traders.
(this is most likely a bad take to most people on this thread but Iâm just being honest)
Awesome! Look forward to the eventual announcement âupdate to item trading, we decided to sunset itâ.
I personally never traded, even when I had builders club I never traded, and I guess this further kills trading for me since it seems like a huge hassle to deal with now that I got actual items to trade.
I donât think the community wanted this in terms of feedback, or maybe they did ROBLOX and it was only the positive comments towards this change that was handpicked whilst being grouped together as âbased on community feedbackâ.
The only thing I can see this being useful is to slightly slap beamers in the face, but thatâs really about it, if you think about it, items the compromised account holds longer than that period is well⌠gone, sure you could probably slap the receiving account with a block upon tracing it but with how terrible ROBLOX support and especially moderation is currently, I just donât see that happening.
Iâd hate to keep dogging on this platform with their tone-deaf changes, I really do, I grew up with this platform and I have my loves for it, and Iâm sure many others do here as well, but again whomever is making the tone-deaf changes arenât really helping us out, this is damaging to the trading community overall while being a bandaid solution to compromised accounts.
that aint even me lil bro tuff luck
Something that happens in-between Step 1 and Step 2: When Roblox are extremely adamant on keeping a particular decision, they NEVER have someone bother to respond and try to calm the fires down a little. This has only furthered Robloxâs reputation as a company who lacks communication.
Hereâs a tip: If you guys are to continue making updates such as these, at the very least have the common courtesy to say why youâre so inclined to keep doing it. Itâs one thing to insist on doing something people donât want. Itâs another thing to straight-up ignore all of the pushback.
Exactly, small traders are the ones who will suffer the most if this change happens.
But I disagree when you say that this was a great option to combat other problems that always happened in the trading market! As Linkmon mentioned above, there are many other ways that Roblox could have fixed this, but unfortunately they are updating with easier ways to make everything happen faster, and they still lie saying that it was the community that asked for these changes, really very sad this happening at one of the biggest game companies in the world
I agree with you and many others,
Iâm glad that Roblox didnât make this cooldown longer, I would have expected a longer trading cooldown because they are notorious for making overly long cooldowns and waits for other things, this is probably because they see a lot of times that Limitedâs obtained by breaking TOS are usually sent through multiple accounts.
Because of this I believe that offsite selling wise, this is only really affecting people who sell using automated bots. For people who sell directly from their account this wont directly stop anything.
A lot of people are talking about how this will kill trading, which I can see where they are coming from but this claim may be a little overexaggerated, though trading is very fast paced for high circulation items, this will mostly be affecting smaller items, which do indirectly affect higher and higher items but as you go up the ladder I think the impacts would decrease a lot.
That isnât to say large Limitedâs wouldnât be affected, but there are various reasons for why larger items wont be affected as much. Some being that they are traded less often, Roblox already regulates more expensive items more, though most large items sold offsite are done from people selling directly person to person, not person to bot to person.
I think many people have almost forgot about the true negative impacts of the constant Limitedâs coming into circulation that were obtained illegitimately, for the past year or and especially since the start of summer thereâs been a massive influx of illegitimately obtained items hitting circulation which has had both strong indirect and direct negative impacts to the trading economy, its almost as if its deeply rooted into the value of items now, all of the biggest trading communities (pretty much just Rolimons and Rblxtrade) has had to take extensive measures to slow down the impact of this.
Iâm all for safety, but there are definitely ways to solve this better then slapping a cooldown on it. We need a security measure that solves it from the root, not one that patches it up the aftermath.
I dont really have reason to get premium anymore
I donât really like the idea of 2 day holding period.
The problem is you(roblox) just wonât say stuff to the people who donât like this change. Just like address some of the concerns here and send in like 2 staff members to answer some questions for an hour.
Touch my R6 rigs and I am officially done with this forsaken website
I argue the idea of having it potentially locked behind a local pin much like the settings. Despite being a parental pin, I find it pretty effective in preventing changes via logging etc because of the fact itâs always locked outside of a 5 minute window which requires a password only you know to begin with. While 4 figure pins can be guessed, I find them pretty robust when used with a anti spam measure to avoid machine algorithms trying to parse 9999 combinations through to figure it out.
I wish a lot more things such as trading (you can disable it and change options but actually making trades should be able to be pin locked too) and making transactions much alike groups should be potentially pinned for those who want that security.
The 2FA method seems pretty robust as well if it was asked every single time and a changing captcha, as much so as would make it alot more harder for cookie log beaming to occur completely. (Iâve never witnessed a group get beamed since they changed it a while back and Iâve never seen a bot since either)
My banking app wants my 6 digit pin everytime, so why canât we do something like what that or what was mentioned instead to increase security across the board (I understand the holding period as it would make it easier to retrieve a item compared to it being filtered through 10 accounts)?
Unlikely for anything to change however because ROBLOX in experience tend to âshoot firstâ and ask questions later if they do at all.
roblox wont remove them/modify them for a while