Updates to Item Holding Periods [Marketplace]

A trade hold is not the end of the world

I mean I agree? It’s a bit of a strawman to assume anyone’s being as dramatic as you place the narrative to be here

New traders will now struggle to gain value, which is true, but it’s not impossible

Your statements are very soft in a way that it’s impossible to disagree because of the strawmanning. Nobody actually intended to argue that it’s genuinely impossible to gain value now

The idea is that this holding period makes trading much more time-consuming (because of the holding period), luck-based (you have to ensure all your items are out of holding period + the items youre recieving, so good luck even doing 4:1s), and inefficient (you might have to compromise on specific trades if your other option is waiting up to 2 whole days.)

I’ve commonly used this example but i went from a <1k small to ~70k in one month (Upbeat_Trading | Roblox Player Profile - Rolimon's) and you can see my inventory changes like 5+ times a day. With a 3 day gap, even with as successful trades I got, this would probably take, like, 3 months if not more now :person_shrugging: . It’s definitely not the end of the world but you can see why it’s very displeasing.

Especially with the lowest tier of items

The introduction of many more limiteds have oversaturated the low RAP section of the ROBLOX catalog. This significantly reduced barriers to entry to even being able to trade in the first place (especialy compared to 2021, just see Catalog - Roblox stuff is so cheap now)

it’s unlikely holding period will contribute to this especially with a greater proportion of sales volume bring non-traders.(and it’s impossible to prove).

That’s a good thing as items will become increasingly available to purchase for robux

This point could be said for absolutely anything that reduces limited prices, so it feels superficial because this focuses on the advantage of a byproduct of the holding period feature rather than the actual feature itself. It doesn’t add up in this case, but your point’s still valid.

The affected items will recover anyway (…) people will learn to deal with the tradehold

:grimacing: - and then what? happy ending? In the midst of many traders literally having to quit and values dropping? I mean, I’m hoping as much as you are, that the holding periods shorten, or they begin to discriminate holding periods on specific types of trades (significant rap difference etc).

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“Trading is very difficult, for many generations, traders have had to put up with many things, such as transaction adjustments, terminations for poisoned items, and many other things. Roblox is doing nothing to help this, there is no possible way for users to check the history of an item without the use of third-party websites which could put users’ data at risk. ROBLOX also constantly destroys the status of 1.0 limiteds by allowing catalog creators to copy limiteds with 1:1 lookalikes, it’s clear that they do not care about the trading community or limiteds. They are not taking down many lookalikes such as the valk remakes, the subarctic remakes, and much much more. Many users have been compromised and stolen from but yet, roblox is too busy focusing on other things and falsely terminating users for seemingly no reason of the user. User’s are left vulnerable to terrible support from ROBLOX which is proven by the numerous instances of players getting their appeals denied and automated responses being given to nearly anyone who tries to appeal. With all of this, ROBLOX had the bright idea to add a holding period to all items received which is 2 days. This means, traders will not be able to trade their items for 2 days entirely, and this was rolled out to combat compromises, however there is way easier ways to stop this. Instead of using the money and resources ROBLOX has at hand, they decide to blindly make all trades 2 days, instead, they could use a system where it detects if an unfair trade was made, such as trades with 50% or more of a difference be held for manual approval. Limiteds are slowly going to die if nobody takes control of the team, action needs to be held.” - faran123s

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I’m pretty sure they’re not just gonna let holding periods stay like this for the rest of our lives, especially after all the backlash they’ve gotten.

Because something like making the time limits much shorter is a very easy fix that even Roblox can accomplish with little to no effort, so it’s really more of a waiting game at best.

Maybe after a few weeks, they’ll make it so that everyone will be able to trade their items after 2-3 hours at a maximum, though that’ll probably be the only thing that changes.

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Another horrible decision has been made, hooray roblox?

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this is the charm of trading, how will it be done now?

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People do not understand the bigger picture of this update. It’s stopping illegal gambling and also adding more security.

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I think you’re the one who doesn’t understand the bigger picture. The problem is in the process of this update, even if it did stop gambling sites and “add more security,” it also caused a huge disruption to the economy and the trading community, which could have been avoided if Roblox actually took the time to listen to feedback from the community or explored more reasonable options to help with accounts being compromised, but instead, they decided the better approach was to outright kill trading by adding a 2-day holding period no one asked for with barely any warning.

Stopping gambling sites and adding more security is cool and all, but it shouldn’t be at the expense of the community, especially when most of the feedback in this thread is overwhelmingly negative; and it’s especially ridiculous that they haven’t even gone into any detail about why they thought this update was a good idea other than “These changes help by minimizing disruption to our economy in the event of an account being compromised,” which makes no sense at all, because this update itself causes disruption to the economy.

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well this is the prime example where the downsides outweigh the benefits, they shouldn’t completely ruin the system for some security features

i’ve been compromised out of 3m+ value and i can safely say i’d rather have that than not being able to trade at all (this could be fixed if their support really wanted to lol)

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It could stop gambling but it could also only change gambling.

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“lets stop gambling by killing the trading system on roblox, great idea”

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-Limiteds can still be resold
-Limiteds can still be traded
The trading economy has always been volatile and this isn’t a “killer” for example during October limiteds get resold for significantly cheaper than normal a disruption in the trading economy that will always occur saying the expense of the economy is not a good enough reason.

*edit
Items are still getting raised even after this update, and normal deflation is planned for upcoming months even before the update was announced. Yes there might be a shock in the economy as of now but it’s only temporary not the end of trading. For example when they added pending Robux on limited sales, people panicked sold and quit though it was only temporary like all economic shock.

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How does this differ from implementing a 2FA approval before reselling or trading items? Would this not work better than to halt trading for 48 hours?

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I thought Roblox was already dry before trading was ruined. I was wrong…

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The point of trading is being fast-paced. This update doesn’t affect people with a lot of highly valuable collectibles, but it really affects small traders, because small traders Only have a few items that need to be constantly traded in order to make profit. Here are the consequences of this update:

  • Trade Hangout Visits drop by 2 times. Same with CCUs. Source


  • People losing hope for the future of trading (Around 300 replies disagreeing with this change)

  • V One of the most OG and well know traders quitting due to this update V
    image

  • People not being able to complete mass trades and have someone middleman the items

  • Overall frustration over a limit, for an example if a trader was in a situation where they wanted to get a item1 for item2, but they had an item3 which could be traded for an item2, it would prevent them from doing a quick deal and acquiring the item1

There are many more reasons to list, however just alone the 1st point should justify the revert of this change.

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i dont see the point of you typing all of that, roblox have NEVER cancelled whatever they did, maximum what they did made an alternative…

lovely tl;dr on the consequences!

it defiantly didn’t. rblxflip is still up and running, albeit at a lower frequency, and we don’t have any actual evidence other than hallow promises that this update has caught anyone. if roblox actually wanted to get off their asses and do something they’d issue a dmca on the gambling websites or smth.
I’m not kidding, literally ANY other action would function better than this and not disrupt the economy, I have no idea why roblox would pull something this stupid

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@MxEggSalad

I think Roblox is just trying to make the trade system more like the one from Steam, where their trade limit and holding periods are a lot longer than what Roblox has.

And the trading system over there has a bigger market, has more security and is a lot more successful overall, so it wouldn’t surprise me if Roblox decided to take inspiration from them.

If you read the Steam FAQ below, you can pretty much tell that the new trading update is sorta copying some of the stuff that’s already listed there…so I do think that’s where Roblox got the idea.

So yeah, I don’t think we’re ever seeing this update get reverted…they could lower the time limit trading holds have, but that might not happen for a while.

What’s a bit funny though is that Steam allows people to disable trading holds if their phone has this Steam Guard app on it, so it would be nice if Roblox had that option aswell.

Literality all the backlash would disappear this was an actual thing, so maybe we’ll see them add it someday since I highly doubt the trading system will stay the way it is permanently.

TLDR:

  • Roblox most likely wants to copy what Steam is doing with their trading system.

  • Holding periods offer a bit more security and prevent poisoned limiteds from being a thing.

  • Account hackers won’t be able to transfer other people’s limiteds to different accounts without being stopped by the holding periods.

  • Roblox dislikes the idea of people using different websites to trade or gamble.

  • Steam’s trading system is a lot more successful, so that was probably an inspiration.

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The main issue is that items are held no matter if the RAP of the trade is equal, or if you have an authenticator or not. If they weren’t held with an authenticator on no one would complain.

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Yeah I think the community would be a lot more accepting of the update if they allowed a bypass to the hold if you have 2FA via authenticator enabled. This increases security but also preserves the fast paced nature of trading.

Roblox staff, if you are listening (which I know you aren’t), please disable the hold for accounts with 2FA via authenticator!

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