Limited Trading - “Up to a 2 day holding period when an item is traded (originally no holding period)”
I don’t know who is coming up with these changes but this is absurd. How many Roblox clientele actually gave you feedback? One person? Now you are expecting us to wait for trading too now?
The trading economy is basically done for and nonexistent when this update comes as if the UGC Limiteds didn’t hurt it enough. Meanwhile, there are STILL UGC Limited copies the directly resemble Roblox created items and yet nothing is being addressed about that after supposedly having “updates to the UGC Limited moderation policy.”
Limited Trading - “Up to a 7 day holding period when an item is resold (originally no holding period)”
This makes absolutely no sense. First of all, didn’t you guys say that Roblox was not intending on creating new limiteds in the future as part of your road map? So are you guys planning on creating more or aren’t you? Seems like this is just contradicting at this point.
UGC Limiteds - “Up to a 30 day holding period after the original sale (no change)”
I myself can say this doesn’t help one bit, not even the prior policy was followed by your own customer service. Just the other day I contacted your customer service in regards to your “up to 30 day holding period.” Meanwhile, it’s clearly been past 30 days of reselling my UGC Limiteds and to this day after nearly 2 months, the transactions are still pending; all I get is a robotic “human” response stating “you have to wait longer.” How much longer should I wait when your policy already states its UP TO 30 days? Explain that to me please.
the marketplace team didn’t reply to the other one about turning limiteds irregular so i dont think they will even read these, they dont take in any constructive criticism AT ALL.
Actually, I think I should point to another company that did this sort of concept WAY better. While I am not a trader in the Roblox space, I did trade on Team Fortress 2 a few years back (they’re both hat-based economies lol)
Scamming was an issue back when I started trading. However, Valve had a pretty interesting way to go about it: They introduced an app that you needed to use in order to confirm trades. If you did not have this app, the trade could still go through, but your items would be held in escrow for a few days in case it was a scam or compromised account or whatever.
Roblox should’ve followed in Valve’s footsteps and created a similar system: If you have 2FA, you can trade as quickly and efficiently as normal. If you don’t have 2FA, you’ll now need to wait before you receive your items.
This was the actual worst way they could’ve gone about dealing with this, no joke. It’s like they TRIED to make a terrible update.
As you can tell by the replies above me, the reception to this update is heavily negative. I am a trader with about 20m+ in items and no one in the trading community at all wants this update. People with smaller items/items with a lot of owners usually trade items in a smaller time period than 2 days, and having to wait 2 days just to trade these type of items off would kill trading for most of those people.
This post is also not thorough at all, “Up to” could mean many things. Do items have a smaller holding period depending on rap? Will the value/total value of the items matter to this holding period? It would be great to at least have some more explanation on such a major update to trading.
If Roblox actually decides to listen to the multitude of people who disagree with this update and think of a better solution to this then it would make a big difference, but seeing Roblox’s track record for things like that I have low expectations.
The moderation surrounding limiteds and trading is so bad to begin with, ranging from inaccurate terminations to not restoring lost items to compromised accounts for literally no reason. A holding period will not change this, this is a moderation issue being brushed off and unhandled. All this does is ruin the fluidity of the trading experience for all users who legitimately use the system.
You could just enforce 2FA whenever you try to trade from a different device??
I’ve lost a RED VOID due to this. I was sent a heavy overpay from the compromiser that required me to use my 2FA. After it was unlocked, the compromiser took my item away. I was unaware anyone was even in my account. 2023 and you guys still can’t add any alerts for suspicious log-ins.
I just wanted to share some thoughts on the new 2-day hold for trades. I get that we’re trying to keep things safe, and that’s really important. But as someone who trades a lot while also making games, this change could make things a bit tough.
I remember when I started out, trading one or two items at a time, and even without a holding period, it took me a while to start seeing some profits. With the 2-day hold, it might take newer people starting out with trading weeks before they can see any profit, which could be really discouraging for them. Plus, this could slow things down in games like Trade Hangout, making it less fun. And I was also wondering, are we going to be able to wear our new items during the hold, or do we have to wait?
I’m all for safety, but maybe there’s another (better) way to do this without slowing down trading?!! Fast pace trading is completely gone now.
Lot of haters as if this isn’t standard on many digital commodity markets. Y’all’s trading careers aren’t over because you need to wait 2 days. Steam has done similar for years and it’s a very pleasant experience. In fact, I’d even like to see 2fa required to approve trades much like the Steam mobile app has.
Roblox Limited trading and CS:GO Knife trading is very different. On Roblox, it’s way more fast paced, there could be multiple trades happening within an hour and community made values change frequently.
I’m not drawing a comparison of how easy either market is, Steam is my example as it has a massive market that isn’t destroyed by having hold times. I mean 2FA not just for account login, but manually approving a trade via a different device that’d be harder to get to by someone compromising an account.