Are we allowed to use these followings methods as a safe-guard to prevent <13 users from being able to see or publish free-form 2d creation?
My game is a 2D physics simulation and has a datastore-based gallery where users can publish these 2D creations to it and view them. I could easily use an API or this method to prevent these creations from ever being loaded and viewed from <13 users:
I am currently looking for what options I have as a developer before I go ahead and make a very large change to my game that could heavily impact it’s discoverability, because if I cant use any other method, I will have to create and maintain 2 separate places, which is very much not ideal to us devs.
Would love to hear a response back from a staff member about this. Thank you!
Hey there, I see where you’re coming from, but as of now, we don’t have any content descriptors for Experience Guidelines that are integrated into the PolicyService API. As a result, I would not recommend relying on the steps you linked in your post. If a moderator reviews your experience and sees free-form user creation in it, I think this would still result in your guidelines being moderated. I’m sorry we don’t have better news for you at this point!
it would be better if you would only do this to games that met a criteria such as
the game was made before 2020 and hasnt been updated in at least 1-2 years
otherwise a lot of old games are probably never gonna be discovered again (since the people who did play them when they were out probably forgot about them or roblox)
I’m confused here.
In my School Experience, we have Teachers who input Text to be displayed on Blackboards, which is obviously filtered through Roblox’s own Text Filtering System before being displayed. This is displayed on a Blackboard model in the Workspace to Students, after being filtered. Only very specific users are classed as Teachers in our experience, and only those people are able to use the Blackboards.
Yet, in the same game, we also have announcements, which Teachers also write themselves, and the text is filtered, in the exact same manner to each individual Student before being displayed on an announcement GUI to the player. Roblox recently said that Admin Announcements (pretty much what ours are) were not required to comply with the new Text Chat Service features.
So, writing on a Blackboard is explicitly stated as Free-Form content, and not going to be available to Under 13 users, but our announcements are absolutely fine? These two things are pretty much identical, and both use the exact same Roblox text-filtering system.
Sorry if this seems too confusing, ultimately I just want to know, do both of these things need to be removed? Do any of these things need to be removed?
Is this true? This was announced nowhere and now <13 developers would need to join games to talk about changes to add. How will they even chat with friends anyway? Now that group walls are gone for them, they won’t be able to talk at all at this point.
We have updated the FAQs section of this post to better answer your questions and clear up any confusion. Please review and let us know if you have further questions. Thank you.
ok posting another comment on here because I feel like it but now after realizing that after they added the over 13 fix for accounts they’ve literally been making people who didn’t wanna give their id to greedy company (I’m talking to you Roblox) 's experience worse
It only asks if you change your age to be above 17+ (assuming based on above post), if not, maybe add parental controls and allow yourself to change it to >13? Either way, you can just email support and they can correct it.
It happens if you try to set it above 13+ from what I’ve seen, parental controls seem to also require some sort of document (again, to avoid children’s easy escape), I have tried emailing from support ages ago multiple times, they just correct you and tell you somewhere along the lines of “Setting your account age incorrectly is against our terms of use”.
Are there any plans to update the content descriptors to support PolicyService so we can dynamically comply with these requirements? To be more specific, the free-form user creation bit. I’ve updated my game to have a separate all ages version, and this update has kind of killed my physics simulation game. This was half-targeted towards children. I’ve lost about more than 60% of my players and discoverability of the game has actually been tarnished for users under 13. I can’t even advertise my all ages version, since you cannot advertise to <13 users in the first place.
We REALLY need a way to detect to these certain types of users so our game can dynamically comply.
I’d love if this existed, it would allow me to add special details available to those 17+ and not have to worry about the game only being playable by a small percentage of people who would play my game.
I absolutely wanna make games that a large audience can play but I REALLY care about certain details as artistic choice / world building.
There is intend behind every thing I do, but I understand that I cannot show extreme violence to <17 users so I want this “censor service” that allows me to selectively enable/disable it without having to update/upload the same game twice.
Only problem I see with this is that it would technically allow <17 players to make >17 games (since, this assumedly wouldn’t show up on the questionnaire), which I don’t really care about but I know Roblox definitely wouldn’t want.