Updating Experience Guideline Policies to Keep Our Younger Users Safe

MeepCity doesn’t have an easily accessible report section and does not remove inappropriate users/statuses, I’m not even sure if they have moderation after checking, same thing from when they had parties. Adopt me has a discord server linked and a way to report users with inappropriate behavior. Now knowing this, would these users go to Adopt Me, or Meepcity?

Adding onto this, PLS donate also has adjustable text, but very good moderation. I’ve almost never seen anything inappropriate in that game. Meepcity you can join, click on someone, and 7/10 times it will be an inappropriate status.

Adopt Me! never applies moderation for this and leaves all in-game moderation entirely up to Roblox. You can double-check this, because when you press the report button, they tell you to use ‘Report Abuse.’ So, it ends up the same as MeepCity. I don’t understand this argument. The moderation on their Discord is only for issues within the Discord server and consists of a team of volunteer moderators.

I mistook the discord reporting channel with the game reporting channel :man_facepalming: well I’m stupid lol

My main point was that PLS donate should not be restricted if games with playerbases similar to MeepCity are not. Not neccecarily that MeepCity should be restricted. This update mainly only keeps appearances and just harms developers.

Hey there, unfortunately there isn’t a pre-existing api for this, but we are definitely exploring whether we can add this to the existing PolicyService API. It’s a nuanced feature, and we have to consider how parents can best understand what this means, as well as how moderation will be able to enforce that the API is used correctly. That means this will take some time to figure out.

If your experience will include any of the new descriptors, we recommend that you disclose this information in the questionnaire, otherwise moderation may remove your experience’s guidelines (which will make your experience unrated).

If your experience has free-form user creation and wants to retain its under-13 playerbase, it’s possible to remove free-form user creation features or to split your experience into a 13+ experience that has free-form user creation and an all ages experience that doesn’t have free-form user creation.

I’m sorry I don’t have better news, but let me know if you need further clarification about the above. Behind the scenes, we are working very hard to see how we can make this experience more frictionless for our creator community, because we know that this is a necessary update with a short timeline and significant impact for some experiences.

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Thank you for this crisp response! This clears up a lot of things!

I have one more quick question though!


My game is a single player 2D physics sandbox game, with per-pixel simulation, meaning you can technically draw in the game if you pause the physics, However, the game is single player.

Is my game able to retain the <13 player base if the game is single player and these creations are never shared outside of the local gameplay? because currently the questionnaire will affect any game with any kind of drawing aspect, regardless of if other people will actually ever see the drawing.

If I submit the questionnaire with it’s current vague requirements, I will lose all <13 players, which makes up more than half of my player base since my game is a single player 2D physics simulation game with aspects of free-form user creation which I am unable to remove.


EDIT:

After reading this, I think my game is safe as long as I dont replicate the drawings to other users.

It’s such a shame we cannot handle <13 users to ensure our game complies with all ages without affecting the entire game.

Thank you for your time anyway! Your responses are very helpful

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This was one of my biggest concerns with the update, and it’s surprising to see how little it’s being discussed here.
I absolutely understand the reasoning behind locking players who are under 13 from seeing and playing unrated games by default, but from what it seems Roblox is saying here, it looks like they can’t even get the option to play unrated games at all.
As I said before, you perfectly expressed my main concern, which I feel should be addressed in some way, or have some type of solution, like a whitelist in parental controls that allows specific games or parental controls giving you the option to enable or disable the block after appropriate warnings.

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no i head xbox one i cold use roblox i chat in adopt me and my own game

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just what everyone expected to happen! how suprising

roblox when they make everything worse for good games and benefit sketchy and inappropriate ones

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spray paint wont be affected because of the vote kick feature right?

Right?

out of every game why would that game get an exception lol

the vote kick feature and mod call

I don’t think it will be good enough. My game has active moderation, but despite this, the descriptors for the questionnaire enforces the game either to be 13+, or the drawings cannot be replicated to other users.

I haven’t read anywhere or had a confirmation from a staff member if it’s possible to get an exception.


@Caelestene could you confirm or further clarify this? Some of us devs would like to know if there are any other possible options we have. Many thanks! :pray:

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at some point in the game it starts to stop replicating to others which may just be a bug

the with this update that it does not fix the problem from it is roots any one change there experience name a genre then there games will be available as normal

Are we allowed to use these followings methods as a safe-guard to prevent <13 users from being able to see or publish free-form 2d creation?

My game is a 2D physics simulation and has a datastore-based gallery where users can publish these 2D creations to it and view them. I could easily use an API or this method to prevent these creations from ever being loaded and viewed from <13 users:


I am currently looking for what options I have as a developer before I go ahead and make a very large change to my game that could heavily impact it’s discoverability, because if I cant use any other method, I will have to create and maintain 2 separate places, which is very much not ideal to us devs.

Would love to hear a response back from a staff member about this. Thank you!

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Hey there, I see where you’re coming from, but as of now, we don’t have any content descriptors for Experience Guidelines that are integrated into the PolicyService API. As a result, I would not recommend relying on the steps you linked in your post. If a moderator reviews your experience and sees free-form user creation in it, I think this would still result in your guidelines being moderated. I’m sorry we don’t have better news for you at this point!

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it would be better if you would only do this to games that met a criteria such as

  • the game was made before 2020 and hasnt been updated in at least 1-2 years

otherwise a lot of old games are probably never gonna be discovered again (since the people who did play them when they were out probably forgot about them or roblox)

I’m confused here.
In my School Experience, we have Teachers who input Text to be displayed on Blackboards, which is obviously filtered through Roblox’s own Text Filtering System before being displayed. This is displayed on a Blackboard model in the Workspace to Students, after being filtered. Only very specific users are classed as Teachers in our experience, and only those people are able to use the Blackboards.

Yet, in the same game, we also have announcements, which Teachers also write themselves, and the text is filtered, in the exact same manner to each individual Student before being displayed on an announcement GUI to the player. Roblox recently said that Admin Announcements (pretty much what ours are) were not required to comply with the new Text Chat Service features.

So, writing on a Blackboard is explicitly stated as Free-Form content, and not going to be available to Under 13 users, but our announcements are absolutely fine? These two things are pretty much identical, and both use the exact same Roblox text-filtering system.

Sorry if this seems too confusing, ultimately I just want to know, do both of these things need to be removed? Do any of these things need to be removed?

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Is this true? This was announced nowhere and now <13 developers would need to join games to talk about changes to add. How will they even chat with friends anyway? Now that group walls are gone for them, they won’t be able to talk at all at this point.

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Yes it is true

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