I would absolutely love the waterblock. I’m assuming it would be easy to change the texture to something like magma (which you could program to fall through and take damage in?) Maybe even a changeable density so you could do something like quicksand!
Loving the new abilities this update has given us, and I’ve not experienced many issues other than some of the bugs many developers have already reported.
One thing I’ve noticed that looks off, though, is a big color difference between close-by parts with accurate specular highlights and far-away parts which have an estimated color, if that wording makes sense. This also causes noticeable Z-Fighting between clipping parts of the same Color/Material at lower graphics levels.
This can be seen in the images below, and is much more noticeable on low graphics levels.
How do we change material of parts now? Only way I’ve found is either the “Apply to selected parts” or the actual material property in the properties panel. Not only that but the neon material is not even in the new menu. This new functionality has disturbed our workflow, you will return the drop down menu.
I would like to know why the texture quality of the terrain is significantly worse than the quality of the same texture of the part?
And so with any textures. I personally am not satisfied that the terrain eats up the quality of textures
MetalnessMap and RoughnessMap seems to have an issue with their appearance being diluted or simply not present on custom terrain materials versus part materials. Definitely needs to be looked at.
This is cool and all,
but pleease make changing part’s material easier? The “Apply To Selected Parts” is a little tedious.
Perhaps be able to drag the material button over something to apply it?
idk, but something more streamlined pls.
Yes, you are right, currently, terrain has slightly lower resolution partly due to some legacy reasons. We’ve noted your feedback and this can potentially be addressed in the future. Thank you for raising this.
Suggestion: Make it more like the toolbox and not taking up the entire screen, like making the material buttons smaller. also make it so when the material is clicked it automatically applies to the selected objects, without having to click the tiny button at the top.
also I just noticed where did glass, neon, and forcefield go?, I mean glass is pretty important.
they meant as in an entire model i.e. you grouped something together and you’d want to change the material of the entire group, youd now have to select all descendants while before this you could easily change the material of a group the same way you can change colors
Hey there, would there be a confirmed release date for the new materials so game owners would know when the time will be to implement them in-game? Cheers