I would like to know why the texture quality of the terrain is significantly worse than the quality of the same texture of the part?
And so with any textures. I personally am not satisfied that the terrain eats up the quality of textures
MetalnessMap and RoughnessMap seems to have an issue with their appearance being diluted or simply not present on custom terrain materials versus part materials. Definitely needs to be looked at.
This is cool and all,
but pleease make changing partâs material easier? The âApply To Selected Partsâ is a little tedious.
Perhaps be able to drag the material button over something to apply it?
idk, but something more streamlined pls.
Organic pattern error has been fixed. Let me know if you still have issues.
@gato_todomenso @TheCrypticRunner @DieselMultipleUnit @HiggzyFam @Sketch_RO
Yes, you are right, currently, terrain has slightly lower resolution partly due to some legacy reasons. Weâve noted your feedback and this can potentially be addressed in the future. Thank you for raising this.
Do you have some specific case/example that we can look at? Feel free to send me DM for your place file. Thank you in advance!
Are the old materials like forcefield, neon, glass supposed to not be in there?
Suggestion: Make it more like the toolbox and not taking up the entire screen, like making the material buttons smaller. also make it so when the material is clicked it automatically applies to the selected objects, without having to click the tiny button at the top.
also I just noticed where did glass, neon, and forcefield go?, I mean glass is pretty important.
You can still change materials in the properties window.
they meant as in an entire model i.e. you grouped something together and youâd want to change the material of the entire group, youd now have to select all descendants while before this you could easily change the material of a group the same way you can change colors
We are working an adding these materials back.
We will be addressing UI/UX issues to make Material Manager generally easier to use with an emphasis on smaller screen sizes in a future update.
Hey there, would there be a confirmed release date for the new materials so game owners would know when the time will be to implement them in-game? Cheers
not sure if this has been addressed already, but is this behavior intentional?
my custom grass material gets significantly darker with Decoration enabled.
currently, the only workaround ive found was to make the OutdoorAmbient of my game brighter.
Also is there a way to edit the transparency of our custom texture?
For example, I tried getting the roblox grid texture on the new baseplate and transform that into a material* but it just turned everything dark.
Itâs called material not texture
Welcome change, in my books.
These new materials have the ability to make Roblox go upper level in terms of quality. I mean, look at them!
Every material just looks so clean, better resolution, etc. This is a game changer tbh.
If you create a sphere of grass using the Terrain Editor, the grass blades donât actually curve around the sphere. Instead, they just remain straight on the top surface of the sphere.
This is an amazing update to Roblox, and I find a lot of use in it. Itâs probably one of my favourite updates.
However I have a bit of a problem with the Material Manager. I do see use in it, but I just find that itâs a more lengthy process to apply materials. With the drop-down menu, itâs really quick and easy to use and you can apply materials in only 2 clicks. It also remembers your material and automatically applies it when you add a new part.
But, with the Material Manager, you need to open a whole new window (which takes up a lot of space), search for the material you want, click on it, then apply. It doesnât even remember your last material used. It only applies the Plastic material when making a new part, making the process more lengthy and annoying. Whatâs worse is that some materials I use a lot, like Neon and Glass, arenât even in the Material Manager, so I have to go to the part and then change the material there.
And yes, I do know that the Material property still exists in the Properties window, and I can change the material there, but it doesnât save your material and it doesnât have pictures on them to easily and quickly identify a material and apply it. Instead, I have to look carefully at the names of the materials, which takes longer.
Donât get me wrong, I like the Material Manager. I think it will be useful for developers, including myself, who wants to add and manage materials. But when it comes to applying materials, itâs a downgrade from what we had before. Itâs slower, more time-consuming and more annoying, plus some materials donât appear in there. So, I recommend adding the Material Manager alongside the drop-down menu, so while you have the ease of managing your materials, you also have the ease of applying your materials.
Couldnât you edit the terrain colors via ColorCorrectionsEffect? When I enabled the 2022 materials in my experience (inside of Studio), the grass color didnât change.