Looking forward to implementing this into my games.
Good job, roblox.
Looking forward to implementing this into my games.
Good job, roblox.
A professional material manager??? Thought the day would never come.
Very impressed, and glad my patience on this paid off. Letâs hope that this creates a pathway for roblox games to become even more realistic.
One thing, drag and drop would be great, Just speeds things up even more!
10/10. Updates like this are really amazing to see because itâs clear you guys are listening. I canât wait to use the new materials!
Any plans to let water be a part material? That would be insane. A lot of my complaints about water are because itâs limited to terrain, meaning we canât move it precisely or change its properties in specific areas.
This is amazing!! this gives so much more atmosphere into your experience, well done!!! Excited to see the release of this
Very pleased that this controversial update was reworked into something much more beneficial.
This is a great update, however the new way of applying materials are quite a pain to now deal with, I agree that we should have atleast a supportable dropdown box. It slows some developerâs workflow down (not all) but some.
Will SurfaceAppearance
be deprecated once this materials update goes live?
Thank you, this is a great update!
Itâs about time! Thank you so much! I really needed this
Thank you for listening to us. I requested that there will be a material manager and there it is!
What screen size are you working with? Also, are you using Material Manager docked or undocked? Iâve noted your feedback about shortcut bindings. Thanks for sharing!
No. Broadly/conceptually, SA is a way to change the specific visual properties of a specific mesh with UV coordinates: itâs not reusable. Materials are reusable, general materials that are both physical and visual. Right now SA and materials seem very similar b/c we havenât added more than visual properties to materials. This will change in the future.
cool, but can the material manager not replace the old material selector dropdown? the last thing i wanna see when i want to change a partâs material quickly is to see a fat window with a tiny cryptic apply button
could you ever guess that this button applies the material with its current icon?
This is awesome, the material manager is such a welcome change that will make creating a wide variety of games much easier.
In some areas though, I would like to continue using the old materials. However, Iâve been unable to find correct diffuse/normal/roughness maps for them so that I can reupload them as variants. Is there anywhere I can get these?
I have also noticed that setting the material pattern to organic repositions the textures from regular, but each part is still identical. Not sure if that is intended and I misunderstood the purpose of the organic material pattern, or if itâs a bug.
Regular
Organic
Just want to bring up my concerns with the concrete material, it doesnât properly line-up with adjacent parts:
OLD:
You can visibly see a seam between the parts with the new materials.
We can look into providing the old assets, but the internal shader is different enough you wonât get a 1:1 recreation if you just use the old assets as a new variant. (This is why we decided to use a switch instead of providing the old materials as a collection of variants.)
MaterialFlip? Thereâs gotta be a way around this somehow.
Worst case scenario, get the images out, do some math and put the blue channel back in, and reupload em with adjacency.
Beyond drag and drop support to make applying materials easier, based on everyoneâs feedback, weâre looking into ways to restore the dropdown while supporting Material Manager and the future built-in material library expansion.
These are the default new materials, I shouldnât need to upload them.
Even if itâs not a 1:1 recreation it would be a welcome resource to have access to for some developers Iâm sure. We will look into finding new textures in the meantime. Thanks!