Upgraded Materials, Material Manager, and More!

Looking forward to implementing this into my games.

Good job, roblox.

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A professional material manager??? Thought the day would never come.
Very impressed, and glad my patience on this paid off. Let’s hope that this creates a pathway for roblox games to become even more realistic.

One thing, drag and drop would be great, Just speeds things up even more!

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10/10. Updates like this are really amazing to see because it’s clear you guys are listening. I can’t wait to use the new materials!

Any plans to let water be a part material? That would be insane. A lot of my complaints about water are because it’s limited to terrain, meaning we can’t move it precisely or change its properties in specific areas.

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This is amazing!! this gives so much more atmosphere into your experience, well done!!! Excited to see the release of this :slight_smile:

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Very pleased that this controversial update was reworked into something much more beneficial.

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This is a great update, however the new way of applying materials are quite a pain to now deal with, I agree that we should have atleast a supportable dropdown box. It slows some developer’s workflow down (not all) but some.

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Also @goalmwo, we are planning on adding drag and drop to Material Manager!

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Will SurfaceAppearance be deprecated once this materials update goes live?

Thank you, this is a great update!

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It’s about time! Thank you so much! I really needed this :grinning:

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Thank you for listening to us. I requested that there will be a material manager and there it is!

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What screen size are you working with? Also, are you using Material Manager docked or undocked? I’ve noted your feedback about shortcut bindings. Thanks for sharing!

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No. Broadly/conceptually, SA is a way to change the specific visual properties of a specific mesh with UV coordinates: it’s not reusable. Materials are reusable, general materials that are both physical and visual. Right now SA and materials seem very similar b/c we haven’t added more than visual properties to materials. This will change in the future.

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cool, but can the material manager not replace the old material selector dropdown? the last thing i wanna see when i want to change a part’s material quickly is to see a fat window with a tiny cryptic apply button

could you ever guess that this button applies the material with its current icon?
image

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This is awesome, the material manager is such a welcome change that will make creating a wide variety of games much easier.


In some areas though, I would like to continue using the old materials. However, I’ve been unable to find correct diffuse/normal/roughness maps for them so that I can reupload them as variants. Is there anywhere I can get these?

I have also noticed that setting the material pattern to organic repositions the textures from regular, but each part is still identical. Not sure if that is intended and I misunderstood the purpose of the organic material pattern, or if it’s a bug.

Regular
image
Organic
image

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Just want to bring up my concerns with the concrete material, it doesn’t properly line-up with adjacent parts:
OLD:


NEW:

You can visibly see a seam between the parts with the new materials.

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We can look into providing the old assets, but the internal shader is different enough you won’t get a 1:1 recreation if you just use the old assets as a new variant. (This is why we decided to use a switch instead of providing the old materials as a collection of variants.)

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MaterialFlip? There’s gotta be a way around this somehow.

Worst case scenario, get the images out, do some math and put the blue channel back in, and reupload em with adjacency.

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Beyond drag and drop support to make applying materials easier, based on everyone’s feedback, we’re looking into ways to restore the dropdown while supporting Material Manager and the future built-in material library expansion.

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These are the default new materials, I shouldn’t need to upload them.

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Even if it’s not a 1:1 recreation it would be a welcome resource to have access to for some developers I’m sure. We will look into finding new textures in the meantime. Thanks!

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