Couldn’t tell if that was in real life or in roblox at first.
The new textures don’t show up on the Roblox client yet?
The update doesn’t fit my game (which isn’t made to be realistic).
I am very thankful that it isn’t forced.
Terrain colors should be unadjusted. But it may not be the original value due to precision. For example, if the new color goes beyond 255, it will be clampped to 255 and can not be convert back to the orignal value. If this is not the case, could you provide the material and color settings that doesn’t convert?
I beg you please…just add grass decoration (like terrain grass decoration) on the parts please if you think you can then please consider adding this required feature; a lot of games use the grass material on the parts and it just looks empty Without the decoration of the grass feature, I beg of you!
Great beta! The new materials have never looked better! Future Roblox games that use this are gonna look out of this world!
When I first saw this I thought it was some random image from another game, this looks amazing!
The default Grass material in my game uses these colors: 96, 188, 145.
Here’s a GIF of the material staying as the 2022 material color after being disabled:
https://gyazo.com/c8d77fb53095551665347efeadb0cdac
Speaking of grass, I would love to if they added…
- Decoration collisions (so that players and pretty much anything can interact with decorations, as well as to get rid of the annoying noclipping behavior).
- Decoration manager so that we can have different decorations (of our own) and not just a hardcoded grass that is built-in.
- Ability to paint multiple decorations in a single terrain instance.
Use cases:
Interactable grass (like in the Hack Week of 2018)
I’ve been doing the same as you, I worked on a build with these new materials in mind and have been waiting for this since. Super glad to see it return with even better looking textures!
I AM SO HAPPY RIGHT NOW!!!
after a rough day of school this made my day!
Cool materials. Terrible execution.
what do you mean? this is good, btw you can’t just say its bad for you. that doesnt mean its not good for others (saying that if that is what you are saying)
This is so crazy! I’ve been following the recent Materials & MaterialService changes, and I can’t wait to try all this stuff out
i think that’ll need its update, but i would go hype if they did
Although you are making making some materials for both parts and terrain, Will there still be some materials that are part or terrain only? If so, that worries me a little. Mainly because of this line:
We have no built-in method for differentiating between part and terrain material enums, and it is a massive pain to manually write out a huge list to accomplish this. And, even if we did write out said list, it still wouldn’t be guaranteed to work if new materials were released.
If there are materials that will remain part or terrain only, please consider releasing a method to help us differentiate between the two. It would greatly help with forward-compatibility.