Upload Custom Materials in the New Material Service Beta

I know how this happens I will make video explaining

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Hi I was just wondering, is a displacement map a good substitute for a roughness map?

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no those are 2 different texture maps

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This is a feature, one of the staff replied to me saying this:

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So this means it will come in the future and we will be able to customize the grass decoration

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@Itsjacobiward Here is the videos I made, you have to watch both of them, I tried putting them together but it didnt work for some odd reason.
1- 2022 02 16 17 31 30 - YouTube
2- 2022 02 16 17 36 55 - YouTube

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I made a video suggesting this idea about it, this was it:Terrain Video of Roblox Dev Forum Post - YouTube

it was from a topic I named which got taken down from the wrong title but all of my points of that are Ideas of what the terrain system needs

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Are there any plans to make custom terrain materials recolorable? EX: colored terrain (it just goes to the uncolored texture) vs colored parts… both using the same materialservice texture & color in their properties…

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Farther up, they mentioned they were working on that.

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me too , while it is a png
idk i dont understand,
annoying bug

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its not a bug, scroll up to the video I sent him, (the 2 vids) those 2 vids will solve your issue with it.

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Can someone tell me why this looks so bad and how to fix it?

Here are the badlands with the default terrain.

Obviously, it looks horrible. Other than the color my custom texture doesn’t have a separate texture for the “wall part” terrain, which is one reason why it looks so bad. How can I make the texture look good?

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you have to edit the Tiling in the material Varient

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Great. Material Service for terrain is now taken back out again :frowning_face:

Sorry, sorry. I realized that I didnt have a setting enabled in the beta features in studio, the terrain editing is fine.

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Do we have an estimated time for when this will be supported in actual games? Can’t wait to see the builds that can be accomplished when this is released to the public.

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I’m incredibly excited for this update. Once this comes out, I’ll be able completely revamp my games with high-realism textures.

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We don’t have a timeline to share at this time. There are a couple things we want to release in this beta–most notably per-part custom variants–and assess feedback before looking at a release to client. We need flexibility to make significant changes to address your feedback, which is why we’ve kept this Studio-only!

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Hey guys. I wondering if it’s possible to do this but for our custom textures:
topgrass
wallgrass
Both images are the same block of grass terrain but from different perspectives. Most default terrains like this one have multiple textures on them. In this case, one of the textures is the grassy part on top of the block and the other is the dirt texture on the sides of the block. However, when I use a custom texture, the same texture is used on the “top” and “side” parts of the terrain.


It looks so bad XD

In this image with the default textures, it looks real because there are 2 different textures on the “top” parts and on the “side” parts of the terrain. I was wondering if this is possible on custom terrain too.

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Okay yeah I managed to get materialservice broken :frowning: https://gyazo.com/ca98dc665853bf49db454a96c0d06514

How to reproduce:
Put your custom materials
Change 1 material to a another texture
Undo alot of time’s
Bug for material.rbxl (1.5 MB)

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The old style studs absolutely are segmented, if you look at how the image that you gave tiles:

This is using a fairly standard wrapping move, available in most competent image editors (i.e. RealWorld Paint). It’s extremely easy to make tiling textures using it, and also extremely easy to spot badly-tiling textures.

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