Uploading 4K images

not necessarily a bump but at least 2k textures would be nice, you can only concentrate so much detail into a 1k uv map. if roblox wants to keep progressing this should probably happen ASAP

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I agree. They may need to upgrade their engine/client performance before they do this though. The engine is lacking a bit.

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I know the difference.
But if you want watch animals from close the go for Unreal Engine or just go to the zoo. There are many many ways to make game look nice with no high res textures.
Really what is more purposes for using them? How many games need them? Someone wantā€™s just to make another grass? Or bricks? These are built in studio.
As I told before many objects you see from far they donā€™t need even 1024x1024 What is the reason to putting 4096x4096 to only just watch animal eye?

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Roblox has gave us PBR textures and even drawable images, itā€™s about time for this now!

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Well this is a really weird argument. Why be so against something thatā€™d benefit the platform just because what we have now is good enough? Why settle for less?

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This is needed, in my experience particle flipbooks need this desperately because any 8x8 flipbook being displayed at a large scale comes with pixelation.

1024x1024 resolution threshold increase to 4096x4096 would bring a lot to the table, enabling experiences with really great immersion & depth, the possibilities are endless.

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The only issue is that the majority of new developers still dont know how to optimize their game and a higher resolution threshold would only make it worse. That being said, I would be fine with Roblox increasing the resolution of particles and flipbooks (if its even possible to separate then from the normal images uploaded to Roblox)

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A potential solution is allow the developer to upload it in 4K, but by default it gets downsampled by the compositor to 1024x1024, and the developer has to manually enable 4K support on the instances they want to use it on

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bumps
I am replying because Iā€™m mad
Roblox get a hold of yourself and take your eyes off of the iPad kids for a sec

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We did it! We even get 8K, not just 4K.

Big thanks to all the staff members that took this request seriously.

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Congrats! Its coming soon. Plus, not only is it 4K but also 8K too!

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we finally did it fellas. Roblox listened for once

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All those people who said Roblox wonā€™t add it because of performance issues are gonna be quiet now. :fire:

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wait wait wait wait. This dosent apply to experiences, but its a step in the right direction/ This only applies to creator store. I think the update is just the backend for the higher quality images

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its not even for ugc its just for creator store, which is basically toolbox

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actually looking back, this is just like a preview for 8k images. Basically framework for higher quality images

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It seems like you didnā€™t actually read the post

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Iā€™m questioning what the ā€œCreator Storeā€ is nowā€¦ Why would you be able to make assets with high-res textures and not be able to see them in-experience? In the end the player sees no difference.

:face_holding_back_tears::sob::heart_hands:

Beautiful.

Iā€™m excited! :eyes::eyes:

Just adding it to the catalog instead of games is a pretty big letdown lmao, once again in the name of ā€œperformance for mobileā€! I love this platformā€¦

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