Hey, this is awesome! The plugin it runs on also uses game.Workspace
five times instead of workspace
or game:GetService("Workspace")
! Please correct this!
¯\_(ツ)_/¯
It’s ultimately a micro-optimization, so I doubt it’ll make much of a difference to performance in this circumstance.
It’s not a performance worry. It’s an issue where if I change the name of Workspace to be something else (why are we still even allowed to do this?) it will throw an error and break this feature.
This is extremely helpful!
I have slight OCD, so editing views from proper angles is definitely appreciated!
Great update, my only suggestion is if we can get some shortcuts with the Numpad like Blender does with camera perspectives, it’s really helpful with the workflow.
Will we ever see something like orthographic views or is that a no bueno FOV manipulation nightmare?
This is made for OCD developer on Roblox! Great job guys!
By a weird quirk of the rules, renaming the workspace will never break references to it, as the DataModel has a Workspace
property that always points to the workspace.
To achieve something like that, they would have to scale the camera up in proportion to the camera’s FieldOfView, and then just have some toggle that tweens the FOV.
It’s certainly in the realm of possibility though. Perhaps such a feature would warrant Roblox porting Studio’s camera driver into Lua?
This is honestly a fantastic update!
However, can we have an option to hide the GUI and instead opt for keyboard shortcuts?
Looks good, can’t wait to use it. Definitely a useful feature.
Jumped into studio just now and thought “What’s this little cute thing in the corner here, seems cool.”
That’s strange. It should still probably be changed even if there’s no risk associated with it. It’s inconsistent with Roblox’s style.
Personally, I’ve never seen a reason to use GetService(), especially if you never plan on renaming a service. It’s much quicker to just type game.Workspace, or workspace even. Still, I don’t understand the point of “workspace” or creating countless other ways to write the same thing.
This feature is really cool, don’t get me wrong.
But how does it differ from <, >, PageUp & PageDown keys?
Edit: PageDown & PageUp keys don’t allow you to look straigh down/up. This new feature does.
Good feature, but is there anyway to revert to the older one the one that didn’t have the cube and just have the axis?
This could become very buggy. Just a bit cautious about using this. My studio messes up enough as it is.
We have investigated this, and we know this needs to be done at some point in the future.
You can create a shortcut for it in File>Customize Shortcuts>search for “View Selector”
Alternatively you can use the solution mentioned in the OP if you didn’t mean a keyboard shortcut:
This feature is amazing but I’ve found a very small issue…
The Y axis extrudes a bit. Not sure if this is intentional but it looks kind of bad.