View Selector Release

Personally, I’ve never seen a reason to use GetService(), especially if you never plan on renaming a service. It’s much quicker to just type game.Workspace, or workspace even. Still, I don’t understand the point of “workspace” or creating countless other ways to write the same thing.

This feature is really cool, don’t get me wrong.
But how does it differ from <, >, PageUp & PageDown keys?

Edit: PageDown & PageUp keys don’t allow you to look straigh down/up. This new feature does.

Good feature, but is there anyway to revert to the older one the one that didn’t have the cube and just have the axis?

This could become very buggy. Just a bit cautious about using this. My studio messes up enough as it is.

We have investigated this, and we know this needs to be done at some point in the future. :slightly_smiling_face:

10 Likes

You can create a shortcut for it in File>Customize Shortcuts>search for “View Selector”

Alternatively you can use the solution mentioned in the OP if you didn’t mean a keyboard shortcut:

2 Likes

This feature is amazing but I’ve found a very small issue…
The Y axis extrudes a bit. Not sure if this is intentional but it looks kind of bad.
image
image

Made a plugin that fixes a few of those issues.

2 Likes

Neat feature although I would love if the axis orientation arrows (X,Y,Z) wasn’t locked to the view selector as it is hidden when viewed from various angles. Personally, I have no use for the view selector although I use the axis orientation arrows religiously.

1 Like

Is there a way to disable this? I clicked on the cube out of curiosity and now the view is locked. I want to be able to move the camera freely like you used to be able to. Disabling the View Selector in View only removes the cube, but the camera is still awkwardly locked.

Never mind, I figured it out. I haven’t used the Studio in a long time.

If this does become a thing, it would be good to also expose that orthographic stuff through a camera property, similar to one of my suggestions a while back.

Not that I’m aware of unfortunately. :neutral_face:

I’m inclined to believe that the point of that end sticking out slightly is so that when you look at the view selector using the bottom face, it isn’t lost with the red and blue lines.

This topic was automatically closed 120 days after the last reply. New replies are no longer allowed.