Many of you might have already noticed but we have turned on a visual indicator for Disabled Scripts. You will now be able to tell when a Script is disabled at a glance. Along with Scripts, this also works for LocalScripts.
Check it out:
Shout out to Regal_Corgi for implementing this feature.
Let us know if you have any feedback or questions!
I think we have all been there where we forgot we disabled a script and run the game thinking why nothing is working and no errors are printing and you start running tests and even asking for help, only to facepalm at finally noticing the script was disabled the entire time!
This will definitely prevent wasting a lot of time on a silly mistake.
It’s very nice to finally have this feature implemented! It has always plagued developers when you don’t know which script is disabled, and looks for a solution, only to find that it’s disabled.
Thank you! This will save so many headaches where I’m trying to figure out where my code won’t work but the issue is that my script has been disabled the whole time.
Much needed. Pretty happy. Maybe we could see similar features for other objects, similar to both this and how StarterGui’s name changes when the UI is hidden.
Is there any possibility it could be made slightly darker when disabled? I saw this feature was enabled earlier and struggled to tell the difference between two scripts unless I looked closely at them. Ideally I’d like to be able to tell it’s disabled at a glance.