Hey Developers,
I am proud to announce my Volumetric Clouds module! This module is a module that generates Volumetric Clouds within the Roblox engine.
This Project will come in several phases (Like Dynamic Skies coming to roblox) There will be 3 Phases. Phase 1, 2 and 3. Phase 1 is the current released Phase. Really simple and basic. Phase 2 will be focused on fixing bugs and adding more customizable features Phase 3 is tying it up and fixing all bugs and adding more.
Here is the Phase 1 release Image.
As we can see, these clouds (in my opinion) look much nicer (so far) than the current Roblox clouds. This doesn’t mean that the Roblox clouds will always look bad, this is just me making something better than ROBLOX. Haha!
How do I use the Module?
The module is located here, and you can use this module to of course, create clouds. Now about how you use it… You have to call the module and use its functions. For example, I made a script in ServerScriptService which contained this code:
local CloudsModule = require(script.Parent.CloudsModule)
---
CloudsModule.Clouds:new(
{
Tallness = 40; -- Default Value = 40
Offset = 0; -- Default Value = 0
Density = 0.2 -- Default Value = 0.2
}
)
I called the module and set its values. You can change up the values to change how your cloud looks!
What do the values Do?
Its pretty straight forward so far. Tallness sets how tall (max) the clouds can be in studs, offset changes the offset of each cloud location to make it look less static, and density changes the density of the clouds. For example, I have some images located down here:
Now, I want to hear from you!
Don’t be shy to give feedback. Be it about the Visuals of Volumetric Clouds, or about the code. Thank you! I hope you enjoy Volumetric Clouds.
You can get the latest updates for the module on my twitter. https://twitter.com/DomProducer