As a developer, it is incredibly difficult to effectively and efficiently develop for VR.
Recently when developing for VR, my team have come across quite a number of hurdles to jump when it comes to debugging on VR. This should not be happening at all; Roblox’s backing of VR is lacking and it simply isn’t our job to keep VR working.
Additionally, debugging in Studio/Client is unnecessarily difficult. We shouldn’t be having to write in code just to log what’s in the output just because the client blocks the developer console from being opened.
Finally, Roblox shouldn’t be hiding certain elements (such as VR laser pointers). Why is it our responsibility to look around the CoreScripts to disable elements like these? I have also been told that Roblox Studio does not support VR.
With the state of the documentation and lack of VR API, a VR overhaul is very, very overdue.