War Of Worlds DevLog #6 Performant Custom Controller

Heya :wave:

It’s been a little over a week and I just want to make another update.

What’s new?

Nothing. Yep, you heard that right. Absolutely nothing.

Basically over the past week I have been completely revamping the performance of the code and only small improvements overall.

Okay…I was lying. I did make a FEW improvements

Why does my video recording software always show up laggy lol.

Now, there are 2 different weapons with a grenade system going to be added in the future soon.

Also the surround is a HEX formation instead of square. Makes more use of space and looks more appealing.

Also, you might have noticed there are now 19 units!!! That means we will be seeing battles of up to 190 Humanoids at once!!! I am so pumped.

Also. no need to worry about lag because I am using a method to tackle the problems that Humanoids bring in terms of lag.

image

Yes. The word is custom characters.

This helps greatly in terms of performance. One other thing that helped is that the animations andmovement are player client-side so lag shouldn’t be an issue in theory.

Okay so now I am planning on making the gun work, music, GUI and then hopefully I will be able to do our very first test! Yay.

Join our comms server as we get ready for our first test:TuVzJ9xuzJ

Previous DevLog: War Of Worlds DevLog #5 - The Infraction War Machine

If you have any suggestions please feel free to leave them below. As always see you soon! :smiley:

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