Hey everyone!
This week, we shared a PSA on how to verify the authenticity of third-party tools, intro’d a ton of betas, shared some new info regarding DataStores, and more!
Remember - we keep information at a high level within these recaps. For more information or to leave feedback, please comment on their official announcements linked below.
News & Alerts
PSA: Verifying the authenticity of third-party tools
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We were recently made aware of a Visual Studio extension posing as popular third-party extensions, that attempts to install malicious code on the devices it’s downloaded to.
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We shared a few recommendations and best practices to keep yourself safe when you’re downloading any third-party tools, apps, plugins, or extensions.
Betas and Tests
[Public Beta] Reordering Badges
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We are proud to announce the Public Beta launch of the Badges Reordering feature! This has been a big ask in the community for many, many years now.
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Previously, badges were displayed in the order in which they were created. We have now created a new UI to order badges directly on the Creator Hub!
[Beta] Introducing Custom Matchmaking with Custom Signals
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We’re introducing the beta for Custom Matchmaking so you can control how players are matched in your experiences, as well as define custom signals based on the player’s or server’s attributes.
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You can start customizing how players are matched in your experience by signing up for early access through our beta program here.
[Client Beta] Introducing TintMask for SurfaceAppearance
- Now live in Client Beta, you can apply tinting to selective areas of a surface, such as the raised bricks in a brick wall, without affecting the space in between.
Announcements
Launching Data Stores Manager on Creator Hub
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A new page on Creator Hub that allows experience owners and group members (when configured) to view DataStores Information such as:
- List of DataStores
- List of Entries per DataStore
- Entry Values
- List of Versions per Entry
- Version comparisons
- Storage metrics
DataStores Access and Storage Updates
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Updating our limits for DataStores access and storage to ensure Roblox services can continue to scale as the community grows. Here are the top takeaways:
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We’re moving DataStore access limits from per-server to per-experience and increasing these limits substantially; updated limits will take effect in early 2026.
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We’re introducing a total storage limit for DataStores, that scales with lifetime experience users and is dramatically higher than most per-user usage today; new limits will take effect in early 2026.
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Out of the top 55 million experiences, there is a very small number of experiences, less than 30 total, that are currently over the limit. These limits will not impact the vast majority of experiences.
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If your experience is over the limit, you would have already received a DevForum inbox message with more details on how to prep for early 2026.
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Bodysuits Now Have a Price Floor
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Any layered clothing item that covers the body below the head will be automatically classified as a Bodysuit, regardless of which asset category it’s published in.
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Bodysuits will be given a price floor to more appropriately reflect the value these items bring to users. This includes both new and already-published items on the Marketplace.
Release Notes
Deprecated Web Endpoints
Official List of Deprecated Web Endpoints
- We’re following up on our previous deprecation notice for a v1 route on inventory-api. We are delaying this deprecation as we reassess the API offering and support.