Weird artifact/visual between edges when camera FOV is not default value and moves

As the title says, when the FOV for camera is set to non default value (70) when moves, weird artifact/visual appear between edges. In my testing, this seems to happen more when the camera interpolate/tween or in low FOV. Happens in studio, play test, live game.

Here are some example video:

Example in blocktale game:

In baseplate (Uses free cam mode):

Here are my system information:
CPU: Intel i5-12400f @ 2.5 GHz
RAM: 16 GB
GPU: Nvidia GeForce RTX 3050

Testing environment:
All lighting technology.
All framerates.

Expected behavior

Shouldn’t be happening and should behave normally, like when camera isn’t interpolating.

3 Likes

shadowmap or future? try an older lighting technology if issue is for all technologies.

1 Like

Thanks for the report! I filed a ticket in our internal database and we’ll follow up when we have an update for you.

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This shadow artifact (or at least it seems to be related to shadows) appears to occur when the field-of-view of the camera is set to a non-default value. It makes tweening the FOV property (especially while the camera is moving) look really bad. Didn’t know that it was noticeable by just moving the camera though.

1 Like

Oh yea, it seems to be like it, I’ll update the post, thanks for the information!