Does this mean every dev won’t have to build their own no clip detector? Finally
That is very different. They are two different teams, and they haven’t listened to the community. But this is something they have to listen about, because it would beak literally everything if they did it.
Hopefully, they can add anti ddos to more servers some times soon as well, ddosing is an issue some games still face to this day, I don’t think anti cheat really prevents that.
Theoretically, it needs to be executed very well on the server to prevent these hacks. It won’t be any time soon this will be done but hey, hopefully sometime in the future we’ll be at this stage.
They’ve started rolling it out to more server locations iirc.
Yep, I suggested in another post:
hopefully, udmux servers can be rolled out to more large servers, such as the london (ID: 302), Frankfurt(ID 352,353), seattle (ID: 265), ashburn (ID:299, 367) and singapore (ID: 295). Or even all servers.
Fair enough. They are different teams of Roblox though, so hopefully, the development team listen more than the moderation team.
unfortunately, at the scale of roblox millions of reports come in daily, it’s not feasible for moderators to manually review every reports, there needs to be some way of automatically flagging and immediately terminating the connection to the server when flagged.
This does not justify the banning of innocent people at all. But yes, I get where you’re coming from.
I mean, really depends on how this is implemented, roblox is a pretty open platform, false positive happens, but if they are only kicking people then it should be fine
imo, bans should not be given on early or experimental implementations
Please give us some way to control the flow of physics to help us!
90% of exploits on the platform rely on abusing character replication. If developers are just given the ability to manually rebuild the character system with proper NetCode and rollbacking we can get rid of this issue for good with little repercussions and completely on our own accord. I’d rather patch this problem from the root instead of waiting for Roblox to piggyback background anti-cheats into my projects.
Will there be a AntiCheat Service we can use?
Yep, like Roblox said they will implement some tools for developers to fight exploiters with.
Why would there be? What would it do?
I have mixed opinions about this. This is both very great and very concerning.
What is great:
It’s very great that a server sided anti-cheat got added. Filtering enabled really didn’t cut it. The server sided anti-cheat is a phenominally great addition. Thank you for adding it, it was about time.
I’m also somewhat looking forward to the to the client sided anti-cheat, though it already has been bypassed.
But I’m sure they’ll get something somewhat functionable, though it won’t kill of Synapse X, maybe it may make exploiting a bit harder ¯\ _ (ツ)_/¯
What is concerning:
What concerns me here is the alt account detection and the banning stuff. First of all, preventative measures are much better than punishment ones. The root of the problem should be fixed.
For example there are still gaping holes in replication which allows exploiters to achieve god mode to building with FE buildtools, to inappropriate scripts. Issues like these should be the first on the fixing prioprity, as well as netcode vulnerabilities.
Also preventing alternative accounts isn’t always good, there are many valid reasons to use alternative accounts. Preventing ALT accounts would be bad for the valid usages, while still allowing bad actors to go through.
Also while Byfrons AC currently works with Linux, we still don’t know if it will in this integration. This should be taken in to consideration.
Will FPS unlockers still be allowed? What about Reshade? Also the locking down of the web 2.0 page to the desktop app in combination with this might have some negative effects like making BTRoblox+ and such quality of life plugins no longer work.
I mean that is what Roblox said, but we will see in the future.
I’ve been worried about having to deal with hackers in my games and making an anti cheat sometime in the future, this update will help a ton!
Not really, Synapse X has already bypassed this, according to what people are saying
Very real concern, also the alt detection can end up connecting accounts when playing under public wifi or using a public computer, or just using a VPN, unsure how the alt detection works
This is great news. Can’t wait to hear more about the details of how this will be implemented especially since it said it will be both client side and server side. Keep the great additions coming to the platform!