I actually recently completed working on a trading system in-game which mimmics the functionality of Steam Trading system (canceling ready-ups on item removal, and on item addition), simultaneous ready-up required to confirm the trade, blah di blah, here’s a picture:
i would do that, but (spoiler alert) there will be a lot of these dudes as npcs in the game. like a LOT. so i want to minimize the part count. unless adding a few more joints doesn’t hurt performance too much, i’ll have to stick with 6.
(I never realized I didn’t format the details tag correctly)
Sorry. It was never really stated before that the “What are you working on currently” was restricted to Roblox development. I have been working on my image recreation for this case.
Guess I will stop. You can delete it if you want.
To get this back on topic, here is the current progress of the “Starter Items” as part of the tutorial.
Currently trying to (re?)organize a Vortex Security project to make clans great again. Getting a bit frustrated at the lack of progress and thinking about recruiting alternate members, possibly from the dev forums, to replace our scripters as they’re MIA and have made virtually no progress on the game.