I’ve been working on a game from within the well known anime, Sword Art Online. The game itself is called Gun Gale Online, and it is an open world FPS game with multiple guns. So far I have been working on the gun models, attachment models, and animations for first person.
Oh only ROBLOX’s next front page game :P, Disaster Island is coming out in a month or two and we have an amazing team working on what we hope to re-define the Disaster Survival game genre, make people actually have to work hard to make something better. We got the hype, despite being a long way off release xD
What method did you use to do the fog that fades as it goes up into the sky? Is it a solid-to-transparent gradient far in the distance or something? I remember seeing a thread on here about it but I can’t remember what it was called.
The principle is to use a standard part ~(1,1,1) with a mesh (I use a hemispherical one) scaled up so it’s around (1K,1K,1K), then changing your fog settings to suit.
It’s a giant inverted mesh, yeah. I previously had it at 10000x10000x10000 Which made the sky the same color, but after reading that thread I lowered the Y size to 800 and now you can see some color as it rises up which is pretty cool. And yeah you’re right, it’s Fallout! I don’t really want to post much on here, but you can add me on Skype if you have it and you can come look. (Skype: jcvapor)