What are you working on currently? [2016]


rate my hangar :smiley:
I don’t really build that often, I mainly code, so this is my crown jewel lol

Inspiration http://i.imgur.com/UOlJvEi.png
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#Finished Hopeville Missile Silo’s entrance tunnel after 4 hours of CSG errors.


Now all that’s left is ED-E’s (clone) room and the silo exit, then I gotta go back in and pipe the place and put in all of the good furniture… Does anyone want to write a LoD for fr33? :smiley:

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With my newfound skillz in the KHED 3D modeling program, I am making a series of magical medieval weapons made of a material I call “Malindormite.” I have four so far:

Malindormite is a mineral associated with nefarious nocturnal forces. Enemies facing weapons made of the mineral feel fatigued and drowsy. The name is a portmenteau of the French words for "evil" and "sleep." From top to bottom: Focusing staff, Mace, Dagger, and Broadsword.
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I’m back in business :wink:
blob.jpg

I was getting ready to set up a benchmark scenario for rigs to compare roblox’ Motors vs my CFramed system and the Motors couldn’t even benchmark properly. RIP roblox motor instances.

Edit: I’ll post again with before/after results of optimization. Can’t wait to see what it looks like!

http://i.imgur.com/lFLCZ39.gif

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It’s going to rain.

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Does that UI update include a long-deserved fix for players changing slots in the deployment list, resulting in trying to spawn on one player and then accidentally deploying on another when the list shifts? :mad:

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work faster, please. I really can’t wait for this UI update to your game. :smiley:

Somewhat, the new system would prevent accidental deploying but I may have to revisit a few things about it. Double clicking player names won’t spawn you automatically anymore at the very least.

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After this nightmare is finished, I can work on the last room for the silo…

One of my groups members (and soon to be RbxDev, I hope) just finished his very first attempt at a Blender gun model.

https://twitter.com/VordonZon/status/765051657570836480

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Giant Survival 2!

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Wow bro, those animations look like they’re running fast. Almost like they’ve been optimized or something!

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Gee wiz batman! You’re right!

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https://twitter.com/TheNickmaster21/status/765035386703908864

And learning C++ for college.

Serious question, and this isn’t just for you.
but with the release of No Man’s Sky, has anyone tried to make a game that’s entirely proceduraly generated?
i mean. i’ve seen game with infinite terrain generators, infinite city generators, and now you have trees.
has anyone tried to mash them all together and toss in some gameplay?

I saw a space exploration game on Kickstarter once that even procedural generated items and skills. I have no idea to what extent and how far people have taken procedural generation in general or Roblox though.

You know what that means someone here has to do then, right?

Hey everybody!
Made some updates on my Dragon!

It now has feet! I also updated the body shape a little. (It’s now longer, the head’s a tad bigger and other stuff I don’t remember)

@GuestCapone (Thanks for the help on the feet Guest! Appreciated. His advice was mostly: ‘Use your imagination’ This reminded me of that one episode of Spongebob. I don’t know why)
@thelolguy301
I had to tag more people, but I forgot who :frowning:

Constructive feedback is welcome. :smiley:

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He needs a cute name like Cuddles.

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