What are you working on currently? [2016]

probably gonna change out the tank wheels cause they look weird

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Perhaps Fifi or something.

Because there aren’t any treads :hidere:

I don’t mean to… tread on your work, but that’s technically an Armor fighting vehicle, and not a Tank, since it’s not tracked.
I know a guy who can get your some GREAT tank tracks if you want.

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Creating an art piece. It’s based on a dream I had and luckily I’m able to remember it in full detail.

It’s only about 50% done but I’m making progress.

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I love generating stuff. My current game isn’t 100% procedurally generated, only the guns and worlds, and even then they don’t have the greatest variation, but my next game (Which is going to be foreeever before I start working on) I am planning on having mostly everything generated. (With a bunch of cool twists to make it super duper awesome).

I also made a procedurally generated infinite map with wolves and stuff walking around, too even though it is super old and I’m capable of much better now.

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Sweet banana stealing monkey crowns Batman! That looks beautiful!

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It looks magnificent!!!

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Should be able to talk to FMOD team about that though, maybe there’s a solution. Do you know how long is long exactly?

Hot damn that looks awesome

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Running some tests. Like, tick() Play() tick() print difference tests, I got consistently that it would take anywhere from 15 to 25 ms on my laptop to fully execute Play(). I would assume that it takes even longer on a mobile phone, like to where you could really feel the difference.

Using the method of setting pitch and volume to 0 for “pausing”, I got consistently that resuming a sound that way would take like 0.05 ms. That’s also with all of the function calls from me wrapping it in a module.

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Looks like she’s raving to this

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instant desktop picture :open_mouth:

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Optimizations.

http://i.imgur.com/V015a7Y.gif

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That’s impressive.

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Thanks!

I can’t stop watching. Too adorbs.

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Please tell me this is going to be implemented into your game. No idea how you got it to run so smoothly.

Yes. Kinetic Code is going to have 96 player servers with vehicles, destruction, and some other stuff.

Here’s how: x.com

Go through some of my recent tweets for more details on how I’m getting this scale.