Little feedback, the cam movement seems a bit too much in my opinion, or is it preliminary?
Yeah I agree. Some of the camera movements are quite… violent
No its as good as it gets.
1: shade smooth
2: edge split modifier.
3: adjust angle of modifier until satisfied with results.
Made a Honey Badger and FN 5.7 model for a customer
but the customer got terminated so i got some random models I got no use for
Pretty!
'tis just a flesh wound
tis mere broken welds
Depends on how huge it really is. I have an in-dev game that has a huge smooth terrain map which takes literally minutes to join
20480x9216 is pretty big… even for bare baseplates.
gameplay would be too closed if i restricted them to just the city part, and too open if i make it just the fields.
plus, the tanks don’t even work that well on smooth terrain
so i think i might go back to the old plan of “screw it, just make triangle terrain”
which turned out very nice, i just generated something in blender
decimating it with the limit dissolve tool.
then importing to roblox as triangle mesh.
overall, i think it turned out OK
now my vehicles physics… yeah, they’re crap.
Is the warped view intended? You could probably cut down on that quite a lot by fiddling with the FOV.
Finally some clean sprinting animations. This took much longer than expected but I’m okay with that because it means I can have one equation for all guns (rifle, pistol, shotgun, etc…)
Not really avoidable. If I do cut down the FOV, the lobby in the background looks odd.
Looking great!
The eye openings are a little blocky though, try to reduce the polycount on the end of the nose and use those for the eyes. Shouldn’t cost any polys that way.