What are you working on currently? [2016]

Animated texture water! (Gif not included)
Actually pulled the textures from my old RoCraft resource pack I was working on. Separating 25 textures from a spritesheet wasn’t fun.

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465a4642aaea4d9abf2ef04065de7899.png
The armor is looking hotter with this face and hair strands hue.

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This should be interesting…

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BoxHandleAdornments work really well for stuff like that

Set zindex to 0+ and alwaysontop to true

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which gametest is that on

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I’ve been waiting for this. It’ll be great to use in my new project.

Don’t you guys want to sit back and relax here after so many hours of development? :slight_smile:

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I need a place to relax my eyes.

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Mother of sweet apple pie, thats a ton better in performance… Add it with a mixture of blur and you go some pretty neato stuff:

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That looks awesome :smiley: Reminds me of an episode of Charlie Brooker’s Black Mirror

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Sorry if this is a noob’y question, but what is gametest?

Here are all the gametest links
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=115721809

Its where roblox tests new features coming to roblox. People can create accounts and try out these upcoming features if they want to. I thought that’s how you were able to show that pic of the new lighting filters?

It seems I don’t have access to some of those game tests; the first one seems like an older version of Roblox studio?

The picture is a screenshot of some post processing effects I tried to implement into Roblox studio. I’ll upload a video later since I’m having trouble uploading a video at the moment without it being a sad 144p, not to mention it’s rather buggy at the moment :sob:. Though I hope Roblox will add new post processing effects like those at some point.

Ruh roh Not sure why that happened ANYWAYS!

OnTopic: Which GameTest were you able to test the new features?

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I was able to get my code “hyper-optimized”, so I can handle around 40 Humanoids on screen at once.

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How are you guys getting such low results!?

I managed to get 24 19-part characters running at 60fps in Kinetic Code before I made a new system. I’m not trying to insult you it’s just that those stats seem very low for something so simple.

OffTopic:RIP our toasters but long live your nuclear powered computer you MONSTER!!

OnTopic I am still trying to find out which gametest this is one >_> HELLPPPPPPP

Was working to release a new BlockOps package of updates (like… a Lot) but I decided it would be best to go ahead and restructure and rewrite the entire system to be ultra-optimized, which would only prove to allow me to add more features and a smoother experience for every player, will see you guys in the first showing :slight_smile:

That question should be more directed towards clone, who is much smarter with maths then I! (Else I wouldn’t bug you or weeve so much for maths related help!)

Also no offense taken, I know my CFrames are slow and could be much faster if I studied (and throughfully understood) the CFrame matrix/components and did pre-optomizations like local CF = CFrame.new() but eh thats not how I code.

EDIT:

Damnit sticky control key, another prematurely posted post. -.-

(cc @maplestick 4 update)

Since I rewrote Fury into a much more efficient and robust framework for my zombie game, I realized the version I was using for BlendBlox was soooo outdated and embarrassing in coding that I decided to swap out the versions, however doing so broke all of BlendBlox (gg me) so I’m now re-writing Blendblox into a much more organized and modular format. (^w^(

And with some help from MyCheeze it’ll have a color wheel for selecting BrickColors and editing the Color3’s of decals/textures (whenever that comes about) and at a later date I will possibly be adding the ability to create single image’d SurfaceGuis so the color wheel has some more use.

That’s a really good mindset but it’s also very slow. I’ve rewritten KC like 4 times by now - either as full rewrites form the ground up or just taking different portions of it at different times. It’s very very slow but it’s worth it in my opinion.