Animated texture water! (Gif not included)
Actually pulled the textures from my old RoCraft resource pack I was working on. Separating 25 textures from a spritesheet wasn’t fun.
The armor is looking hotter with this face and hair strands hue.
BoxHandleAdornments work really well for stuff like that
Set zindex to 0+ and alwaysontop to true
which gametest is that on
I’ve been waiting for this. It’ll be great to use in my new project.
I need a place to relax my eyes.
Mother of sweet apple pie, thats a ton better in performance… Add it with a mixture of blur and you go some pretty neato stuff:
That looks awesome Reminds me of an episode of Charlie Brooker’s Black Mirror
Sorry if this is a noob’y question, but what is gametest?
Here are all the gametest links
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=115721809
Its where roblox tests new features coming to roblox. People can create accounts and try out these upcoming features if they want to. I thought that’s how you were able to show that pic of the new lighting filters?
It seems I don’t have access to some of those game tests; the first one seems like an older version of Roblox studio?
The picture is a screenshot of some post processing effects I tried to implement into Roblox studio. I’ll upload a video later since I’m having trouble uploading a video at the moment without it being a sad 144p, not to mention it’s rather buggy at the moment . Though I hope Roblox will add new post processing effects like those at some point.
OnTopic: Which GameTest were you able to test the new features?
I was able to get my code “hyper-optimized”, so I can handle around 40 Humanoids on screen at once.
How are you guys getting such low results!?
I managed to get 24 19-part characters running at 60fps in Kinetic Code before I made a new system. I’m not trying to insult you it’s just that those stats seem very low for something so simple.
OffTopic:RIP our toasters but long live your nuclear powered computer you MONSTER!!
OnTopic I am still trying to find out which gametest this is one >_> HELLPPPPPPP
Was working to release a new BlockOps package of updates (like… a Lot) but I decided it would be best to go ahead and restructure and rewrite the entire system to be ultra-optimized, which would only prove to allow me to add more features and a smoother experience for every player, will see you guys in the first showing
That question should be more directed towards clone, who is much smarter with maths then I! (Else I wouldn’t bug you or weeve so much for maths related help!)
Also no offense taken, I know my CFrames are slow and could be much faster if I studied (and throughfully understood) the CFrame matrix/components and did pre-optomizations like local CF = CFrame.new() but eh thats not how I code.
EDIT:
Damnit sticky control key, another prematurely posted post. -.-
(cc @maplestick 4 update)
Since I rewrote Fury into a much more efficient and robust framework for my zombie game, I realized the version I was using for BlendBlox was soooo outdated and embarrassing in coding that I decided to swap out the versions, however doing so broke all of BlendBlox (gg me) so I’m now re-writing Blendblox into a much more organized and modular format. (^w^(
And with some help from MyCheeze it’ll have a color wheel for selecting BrickColors and editing the Color3’s of decals/textures (whenever that comes about) and at a later date I will possibly be adding the ability to create single image’d SurfaceGuis so the color wheel has some more use.
That’s a really good mindset but it’s also very slow. I’ve rewritten KC like 4 times by now - either as full rewrites form the ground up or just taking different portions of it at different times. It’s very very slow but it’s worth it in my opinion.