What are you working on currently? [2016]

That’s a really good mindset but it’s also very slow. I’ve rewritten KC like 4 times by now - either as full rewrites form the ground up or just taking different portions of it at different times. It’s very very slow but it’s worth it in my opinion.

Yeah, I have about 1500 lines to rewrite and organize, but in the end it will give me certain practical advantages over many of the other FPS’ on ROBLOX.
Did you ever get the go-ahead for personal-kill animations?

Edited the RobloxStudioRibbon.xml to add a ‘Build’ tab with all the things builders need:

The more important an item is, the more it’s positioned to the middle/right. If anyone wants it, here’s what you need:

XML (for the tab only) ```xml
<details><summary>Required plugins</summary>

The main castle is nearing completion, here is a picture of both versions for comparison

Version 1

Version 2


Nobody ever said no so… who knows?

Also how are you doing animations?

Worked on a decent sized update for Kinetic Code. No new content, just made gameplay better. Going to have to re-animate every animation and every gun, though :confused:

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Starting to move on from the ROBLOX platform into Unity. I’ll be using Unity in my EPQ (extended project qualification) for school to which we can do the project on anything we like, so I’ll be making a game. Time to learn C#!

Is the project in OP still going on?

I’m still on this hornet xD
This is the docked position, the dock is not built yet tho.

atic position I

And this is a static position I made, just for the hype :DD

ding gears

I have to finish the tail and the landing gears.
Then this hornet is over !!


Its a mixture of predefined animations, and mathematically derived movement, to create the final animation I house in a little Lua class called CompositeAnimation that I developed.
It’s… It’s pretty much the most flexible system I could have possibly thought up. We should have a so called “sit down” sometime and talk about scripting nuances that would really make a FPS special to ROBLOX.

More Sound Volblox! (Also, I don’t think my phone was high enough to really capture my hands all that well, oh well)

I’m pretty sure quite a few people here will immediately recognize the song (which actually came from Sound Voltex II, to my surprise). This song actually has a very subtle BPM change at about 1:30 where it goes from 170 BPM to 172.86 BPM, and I had to actually implement a way for the game to make charts that work with this BPM change this morning, just to make the track sync up properly.

Either way, I now have the ability to add way more songs because the game can (or at least should be able to) handle any and all BPM changes now :smiley:


Good god man.

just like… i’m speechless… that there is triple A game quality. that’s like… the kind of game you’d see being demo’d at E3 by some big company.

1+*math.huge points to you


Banananananananananananananananananananananananananananana mag


O-oooooooooo AAAAE-A-A-I-A-U- JO-oooooooooooo AAE-O-A-A-U-U-A- E-eee-ee-eee AAAAE-A-E-I-E-A-JO-ooo-oo-oo-oo EEEEO-A-AAA-AAAA :sunglasses:

(so sorry)


are the songs copyright or self-made? :open_mouth:

How do you turn off Autoplay? I love checking our your progress but it always plays the song for me :stuck_out_tongue:

Edit: nvm figured it out!

Progress on BlendBlox ™:

I’ve written a system to separate my games various feature-modes into different “scenes” to properly allow me to keep my code organized and clean and not get lost in a mess of code. Each scene has their own gui “Layer” (Or mulitple, if needed) which is a Frame object that acts as a ScreenGui for the scene, all UI elements for that scene is stored there and is hidden when the scene is no longer active. Each layer also has support for RenderStepped and Heartbeat updates if needed.

However I"m bored, I want to make a loading screen, but I don’t have any ideas… Anyone have any?

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The new sound properties & effects are lit

Played around with the new sound properties tonight#ROBLOX #ROBLOXDev pic.twitter.com/sma8rqEBQp

— LeitrisArcade (@Leitris) October 17, 2016


These songs are copyrighted, but there’s a chance I could have access to a source of original music through one of my friends in my college’s game development club.

If I have original music, I’ll be filling the game with that, while putting the copyrighted stuff off to the side. If Konami takes legal action for the copyrighted content (which I doubt will happen until later on), I can replace it once I get my new sources.

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The Osu meme.

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