What are you working on currently? [2016]

i got you fam

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I meant the ambiance and the buildings overall silly :stuck_out_tongue:
The pine trees are my own touch to make the map a unique sort of fall seasonal map, with inter-changable seasons, rather than a spooky hall0ween map.

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NPCs v2.

They’re now more efficient and follow paths more accurately.


Currently each NPC calculates the path as it goes, but I’ll add a path saving feature so after a while all the paths will already be calculated and then re-used.

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Not “truly” animated but I’ve made a system which let’s offsets in meshes be respected while animating angles. Long story short the chamber empty animation can be animated pretty easily now. Going to properly animate it with a character model and such when I finish the animator (hopefully tonight!)

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And there’s a beautiful fall sunset :slight_smile:

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add a bit of random, so it looks less robotic?

Do you mean when they reach the nodes?

There will be waiting, talking, etc, but I haven’t got around to that yet. :wink:

yeah, like… instead of

WalkTo(Point.CFrame.p) 

it could be

WalkTo(Point.CFrame.p+Vector3.new(
math.random(-2,2),
math.random(-2,2),
math.random(-2,2))) 

i did something similar a year ago

however they didn’t pathfind, just randomly wandered from node to node.

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I like that, thanks!

Got tired of coding so I animated the silliest rechamber animation I could think of.

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New IK on the arms + put the shoulder pivot animation editor back in. The finishing touches are starting to get me really excited about actually animating with this thing again :smiley:

http://i.imgur.com/oa5iq7A.gif

Edit: a few hours later and…

I think now you’ll understand why I stressed so much about saving y-axis space :stuck_out_tongue:

I guess I kinda revealed the finished product now. Oh well. I’ll probably still do a proper post with gifs and close-ups of certain details.

Here’s a super rough-sketch animation of the Intervention rechamber that I did in like 10 minutes. Redoing tomorrow for better velocity preservation/finger movement:

http://i.imgur.com/AVVUsDF.gif

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Mounts :smiley:
http://i.imgur.com/SMd4R1O.gif

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That looks stunning!
Might I ask you for assistance on making mounts like that?
@thelolguy301 and I wish to make mounts in various kinds like dragons, wyverns, gryphons, etc. for our project.
Your help will be really appreciated!

I can PM you with more information, if you don’t mind! :smiley:

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Thanks! but sorry my game is really complex (100K lines) and uses patterns that would be too difficult for me to explain >_<

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Aww that’s ok!

Hm… Would you mind adding me on Skype or Discord? :smiley:

Perhaps, if you have free time, we can look into a more simplified idea :slight_smile:

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Could explain the “conceptional system” behind it? As in, not in code, but rather in how you solved this; basically like saying it in pseudocode, for example?

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Messing around with my audio visualizer and accidentally made this:

Not Roblox https://i.gyazo.com/cbf6d943c3f11ac0943dec868b8acd83.gif

Edit: Also, made this recently
https://i.gyazo.com/3405811fed56bd17bb65f161fa0a3163.gif

I’ll work on perfect circles laterrrr

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Maybe make the gun be pushed just a tiny bit forward as he slams the bolt in?

It uses a custom lua skeleton for the graphics, and I connect the human’s root bone to the horses ‘MountPoint1’ bone. I might try doing inverse kinematics on the hands so that it actually grabs on and the arms move. I can actually create complex mount trees by setting the horse’s mount to another character, and that character’s mount to another one, and so on xD
http://i.imgur.com/7Once1w.gif

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please say we can have each of those as a ridable pet c;