Yeah, we’re avoiding using too many parts on areas beyond reach. We plan on fiddling with the lighting to dull it down a bit.
Oh wow. Good luck! It’d be neat to see a roleplaying game that utilizes a lot more of the new features roblox has been releasing.
Orange ya glad there’s a color correction effect? ha ha… ha ha ha… ᴵ’ᵐ ˢᵒ ᶫᵒᶰᵉᶫʸ
I am. I find it appealing. Now citrus down and stop with these terrible puns before someone goes bananas.
whelp, you’ve got me beet. i figured sooner or later that response would turnip
oh well… i do enjoy these corny jokes.
sorry, these must be an a-salt on your sense of humor.
i suppose i should a-peas the masses and stop.
Lettuce settle down with our plums.
Do you even carrot all about our puns?
Nacho job to say that.
Looks like hes getting Jalapeño business…
pls no I just want to look at cool things no more puns. a part of me dies when I come check this thread when it has 7 new posts and they’re all puns.
Finally got a working solution for a UI scaler that scales any UI dynamically based on a ratio.
i guess you could say that feeling is…
Pun-bearable.
i just had a side project/concept fall apart… soo… i’ve got nothing to show… sorry man
Wow. Even the CSG version of that looks stunning. Can’t wait to see it in-game!
That got me inspired to do my own little thing. A few minutes of coding later, and:
I’m starting to hate myself (I’ve spent almost 2 hours on this less than 2 second animation) but I think it’s finally ready to be called “complete”.
I’m focusing on it so much because I predict that this will be the main sniper to use for montages and stuff which means I have to make it as perfect as I can.
Looks like I gotta do some more text effects to best you guys. q.q
"I do not always build, but when I do
hey, that’s pretty good!"
I feel like the barrel should dip a bit when you shove the bolt back in place to re-chamber the gun.